melhorar o calor

This commit is contained in:
2026-03-17 10:35:38 +00:00
parent ec5bdc4867
commit 2a987e517b
4 changed files with 1540 additions and 155 deletions

View File

@@ -4,12 +4,14 @@ import 'dart:math' as math;
class ZoneMapDialog extends StatelessWidget {
final String playerName;
final bool isMake;
final bool is3PointAction; // 👇 AGORA O POP-UP SABE O QUE ARRASTASTE!
final Function(String zone, int points, double relativeX, double relativeY) onZoneSelected;
const ZoneMapDialog({
super.key,
required this.playerName,
required this.isMake,
required this.is3PointAction,
required this.onZoneSelected,
});
@@ -32,7 +34,6 @@ class ZoneMapDialog extends StatelessWidget {
width: dialogWidth,
child: Column(
children: [
// CABEÇALHO
Container(
height: 40,
color: headerColor,
@@ -58,7 +59,6 @@ class ZoneMapDialog extends StatelessWidget {
],
),
),
// MAPA INTERATIVO
Expanded(
child: LayoutBuilder(
builder: (context, constraints) {
@@ -66,7 +66,7 @@ class ZoneMapDialog extends StatelessWidget {
onTapUp: (details) => _calculateAndReturnZone(context, details.localPosition, constraints.biggest),
child: CustomPaint(
size: Size(constraints.maxWidth, constraints.maxHeight),
painter: DebugPainter(),
painter: DebugPainter(is3PointAction: is3PointAction), // 👇 Passa a info para o desenhador
),
);
},
@@ -78,24 +78,23 @@ class ZoneMapDialog extends StatelessWidget {
);
}
void _calculateAndReturnZone(BuildContext context, Offset tap, Size size) {
void _calculateAndReturnZone(BuildContext context, Offset tap, Size size) {
final double w = size.width;
final double h = size.height;
final double x = tap.dx;
final double y = tap.dy;
final double basketX = w / 2;
// MESMAS MEDIDAS DO PAINTER
final double margin = w * 0.10;
final double length = h * 0.35;
final double larguraDoArco = (w / 2) - margin;
final double alturaDoArco = larguraDoArco * 0.30;
final double totalArcoHeight = alturaDoArco * 4;
String zone = "Meia Distância";
String zone = "";
int pts = 2;
// 1. TESTE DE 3 PONTOS
// 1. SABER SE CLICOU NA ZONA DE 3 OU DE 2
bool is3 = false;
if (y < length) {
if (x < margin || x > w - margin) is3 = true;
@@ -106,33 +105,52 @@ class ZoneMapDialog extends StatelessWidget {
if (ellipse > 1.0) is3 = true;
}
// 👇 MAGIA AQUI: BLOQUEIA O CLIQUE NA ZONA ESCURA! 👇
if (is3PointAction && !is3) return; // Arrastou 3pts mas clicou na de 2pts -> IGNORA
if (!is3PointAction && is3) return; // Arrastou 2pts mas clicou na de 3pts -> IGNORA
double angle = math.atan2(y - length, x - basketX);
if (is3) {
pts = 3;
double angle = math.atan2(y - length, x - basketX);
if (y < length) {
zone = (x < w / 2) ? "Canto Esquerdo" : "Canto Direito";
zone = (x < w / 2) ? "Canto Esquerdo (3pt)" : "Canto Direito (3pt)";
} else if (angle > 2.35) {
zone = "Ala Esquerda";
zone = "Ala Esquerda (3pt)";
} else if (angle < 0.78) {
zone = "Ala Direita";
zone = "Ala Direita (3pt)";
} else {
zone = "Topo (3pts)";
zone = "Topo (3pt)";
}
} else {
// 2. TESTE DE GARRAFÃO
pts = 2;
final double pW = w * 0.28;
final double pH = h * 0.38;
if (x > basketX - pW / 2 && x < basketX + pW / 2 && y < pH) {
zone = "Garrafão";
} else {
if (y < length) {
zone = (x < w / 2) ? "Meia Distância (Canto Esq)" : "Meia Distância (Canto Dir)";
} else if (angle > 2.35) {
zone = "Meia Distância (Esq)";
} else if (angle < 0.78) {
zone = "Meia Distância (Dir)";
} else {
zone = "Meia Distância (Centro)";
}
}
}
// 👇 A MUDANÇA ESTÁ AQUI! Passamos os dados e deixamos quem chamou decidir como fechar!
onZoneSelected(zone, pts, x / w, y / h);
Navigator.pop(context);
}
}
}
class DebugPainter extends CustomPainter {
final bool is3PointAction;
DebugPainter({required this.is3PointAction});
@override
void paint(Canvas canvas, Size size) {
final double w = size.width;
@@ -148,41 +166,63 @@ class DebugPainter extends CustomPainter {
final double alturaDoArco = larguraDoArco * 0.30;
final double totalArcoHeight = alturaDoArco * 4;
// 3 PONTOS (BRANCO)
// DESENHA O CAMPO
canvas.drawLine(Offset(margin, 0), Offset(margin, length), whiteStroke);
canvas.drawLine(Offset(w - margin, 0), Offset(w - margin, length), whiteStroke);
canvas.drawLine(Offset(0, length), Offset(margin, length), whiteStroke);
canvas.drawLine(Offset(w - margin, length), Offset(w, length), whiteStroke);
canvas.drawArc(Rect.fromCenter(center: Offset(basketX, length), width: larguraDoArco * 2, height: totalArcoHeight), 0, math.pi, false, whiteStroke);
// DIVISÕES 45º (BRANCO)
double sXL = basketX + (larguraDoArco * math.cos(math.pi * 0.75));
double sYL = length + ((totalArcoHeight / 2) * math.sin(math.pi * 0.75));
double sXR = basketX + (larguraDoArco * math.cos(math.pi * 0.25));
double sYR = length + ((totalArcoHeight / 2) * math.sin(math.pi * 0.25));
canvas.drawLine(Offset(sXL, sYL), Offset(0, h * 0.85), whiteStroke);
canvas.drawLine(Offset(sXR, sYR), Offset(w, h * 0.85), whiteStroke);
// GARRAFÃO E MEIO CAMPO (PRETO)
final double pW = w * 0.28;
final double pH = h * 0.38;
canvas.drawRect(Rect.fromLTWH(basketX - pW / 2, 0, pW, pH), blackStroke);
final double ftR = pW / 2;
canvas.drawArc(Rect.fromCircle(center: Offset(basketX, pH), radius: ftR), 0, math.pi, false, blackStroke);
// Tracejado
const int dashCount = 10;
for (int i = 0; i < dashCount; i++) {
for (int i = 0; i < 10; i++) {
canvas.drawArc(Rect.fromCircle(center: Offset(basketX, pH), radius: ftR), math.pi + (i * 2 * (math.pi / 20)), math.pi / 20, false, blackStroke);
}
canvas.drawArc(Rect.fromCircle(center: Offset(basketX, h), radius: w * 0.12), math.pi, math.pi, false, blackStroke);
canvas.drawLine(Offset(basketX - pW / 2, pH), Offset(sXL, sYL), blackStroke);
canvas.drawLine(Offset(basketX + pW / 2, pH), Offset(sXR, sYR), blackStroke);
// CESTO
canvas.drawArc(Rect.fromCircle(center: Offset(basketX, h), radius: w * 0.12), math.pi, math.pi, false, blackStroke);
canvas.drawCircle(Offset(basketX, h * 0.12), w * 0.02, blackStroke);
canvas.drawLine(Offset(basketX - w * 0.08, h * 0.12 - 5), Offset(basketX + w * 0.08, h * 0.12 - 5), blackStroke);
// ==========================================
// 👇 EFEITO DE ESCURECIMENTO (SHADOW) 👇
// ==========================================
final Paint shadowPaint = Paint()..color = Colors.black.withOpacity(0.75); // 75% escuro!
// Cria o molde da área de 2 pontos
Path path2pt = Path();
path2pt.moveTo(margin, 0);
path2pt.lineTo(margin, length);
// Faz o arco curvo da linha de 3 pontos
path2pt.arcTo(Rect.fromCenter(center: Offset(basketX, length), width: larguraDoArco * 2, height: totalArcoHeight), math.pi, -math.pi, false);
path2pt.lineTo(w - margin, 0);
path2pt.close();
if (is3PointAction) {
// Arrastou 3 Pontos -> Escurece a Zona de 2!
canvas.drawPath(path2pt, shadowPaint);
} else {
// Arrastou 2 Pontos -> Escurece a Zona de 3!
Path fullScreen = Path()..addRect(Rect.fromLTWH(0, 0, w, h));
Path path3pt = Path.combine(PathOperation.difference, fullScreen, path2pt);
canvas.drawPath(path3pt, shadowPaint);
}
}
@override
bool shouldRepaint(CustomPainter old) => false;
bool shouldRepaint(covariant CustomPainter oldDelegate) => true;
}