fazer vitoria e derrota

This commit is contained in:
2026-03-10 17:15:10 +00:00
parent d720e09866
commit 49bb371ef4
12 changed files with 940 additions and 742 deletions

View File

@@ -1,5 +1,5 @@
import 'package:flutter/material.dart';
import 'package:playmaker/pages/PlacarPage.dart'; // Garante que o import está correto
import 'package:playmaker/pages/PlacarPage.dart';
import '../controllers/team_controller.dart';
import '../controllers/game_controller.dart';
@@ -7,8 +7,9 @@ import '../controllers/game_controller.dart';
class GameResultCard extends StatelessWidget {
final String gameId;
final String myTeam, opponentTeam, myScore, opponentScore, status, season;
final String? myTeamLogo; // NOVA VARIÁVEL
final String? opponentTeamLogo; // NOVA VARIÁVEL
final String? myTeamLogo;
final String? opponentTeamLogo;
final double sf; // NOVA VARIÁVEL DE ESCALA
const GameResultCard({
super.key,
@@ -19,71 +20,70 @@ class GameResultCard extends StatelessWidget {
required this.opponentScore,
required this.status,
required this.season,
this.myTeamLogo, // ADICIONADO AO CONSTRUTOR
this.opponentTeamLogo, // ADICIONADO AO CONSTRUTOR
this.myTeamLogo,
this.opponentTeamLogo,
required this.sf, // OBRIGATÓRIO RECEBER A ESCALA
});
@override
Widget build(BuildContext context) {
return Container(
margin: const EdgeInsets.only(bottom: 16),
padding: const EdgeInsets.all(16),
margin: EdgeInsets.only(bottom: 16 * sf),
padding: EdgeInsets.all(16 * sf),
decoration: BoxDecoration(
color: Colors.white,
borderRadius: BorderRadius.circular(20),
boxShadow: const [BoxShadow(color: Colors.black12, blurRadius: 10)],
borderRadius: BorderRadius.circular(20 * sf),
boxShadow: [BoxShadow(color: Colors.black12, blurRadius: 10 * sf)],
),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: [
// Passamos a imagem para a função
Expanded(child: _buildTeamInfo(myTeam, const Color(0xFFE74C3C), myTeamLogo)),
_buildScoreCenter(context, gameId),
// Passamos a imagem para a função
Expanded(child: _buildTeamInfo(opponentTeam, Colors.black87, opponentTeamLogo)),
Expanded(child: _buildTeamInfo(myTeam, const Color(0xFFE74C3C), myTeamLogo, sf)),
_buildScoreCenter(context, gameId, sf),
Expanded(child: _buildTeamInfo(opponentTeam, Colors.black87, opponentTeamLogo, sf)),
],
),
);
}
// ATUALIZADO para desenhar a imagem
Widget _buildTeamInfo(String name, Color color, String? logoUrl) {
Widget _buildTeamInfo(String name, Color color, String? logoUrl, double sf) {
return Column(
children: [
CircleAvatar(
radius: 24 * sf, // Ajuste do tamanho do logo
backgroundColor: color,
backgroundImage: (logoUrl != null && logoUrl.isNotEmpty)
? NetworkImage(logoUrl)
: null,
child: (logoUrl == null || logoUrl.isEmpty)
? const Icon(Icons.shield, color: Colors.white)
? Icon(Icons.shield, color: Colors.white, size: 24 * sf)
: null,
),
const SizedBox(height: 4),
SizedBox(height: 6 * sf),
Text(name,
style: const TextStyle(fontWeight: FontWeight.bold, fontSize: 12),
style: TextStyle(fontWeight: FontWeight.bold, fontSize: 13 * sf),
textAlign: TextAlign.center,
overflow: TextOverflow.ellipsis,
maxLines: 2, // Permite 2 linhas para nomes compridos não cortarem
),
],
);
}
Widget _buildScoreCenter(BuildContext context, String id) {
Widget _buildScoreCenter(BuildContext context, String id, double sf) {
return Column(
children: [
Row(
mainAxisSize: MainAxisSize.min,
children: [
_scoreBox(myScore, Colors.green),
const Text(" : ", style: TextStyle(fontWeight: FontWeight.bold, fontSize: 20)),
_scoreBox(opponentScore, Colors.grey),
_scoreBox(myScore, Colors.green, sf),
Text(" : ", style: TextStyle(fontWeight: FontWeight.bold, fontSize: 22 * sf)),
_scoreBox(opponentScore, Colors.grey, sf),
],
),
const SizedBox(height: 8),
SizedBox(height: 10 * sf),
TextButton.icon(
onPressed: () {
// NAVEGAÇÃO PARA O PLACAR (Usando o ID real)
Navigator.push(
context,
MaterialPageRoute(
@@ -95,25 +95,25 @@ class GameResultCard extends StatelessWidget {
),
);
},
icon: const Icon(Icons.play_circle_fill, size: 16, color: Color(0xFFE74C3C)),
label: const Text("RETORNAR", style: TextStyle(fontSize: 10, color: Color(0xFFE74C3C), fontWeight: FontWeight.bold)),
icon: Icon(Icons.play_circle_fill, size: 18 * sf, color: const Color(0xFFE74C3C)),
label: Text("RETORNAR", style: TextStyle(fontSize: 11 * sf, color: const Color(0xFFE74C3C), fontWeight: FontWeight.bold)),
style: TextButton.styleFrom(
backgroundColor: const Color(0xFFE74C3C).withOpacity(0.1),
padding: const EdgeInsets.symmetric(horizontal: 12),
shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(20)),
padding: EdgeInsets.symmetric(horizontal: 14 * sf, vertical: 8 * sf),
shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(20 * sf)),
visualDensity: VisualDensity.compact,
),
),
const SizedBox(height: 4),
Text(status, style: const TextStyle(fontSize: 10, color: Colors.blue, fontWeight: FontWeight.bold)),
SizedBox(height: 6 * sf),
Text(status, style: TextStyle(fontSize: 12 * sf, color: Colors.blue, fontWeight: FontWeight.bold)),
],
);
}
Widget _scoreBox(String pts, Color c) => Container(
padding: const EdgeInsets.symmetric(horizontal: 10, vertical: 5),
decoration: BoxDecoration(color: c, borderRadius: BorderRadius.circular(8)),
child: Text(pts, style: const TextStyle(color: Colors.white, fontWeight: FontWeight.bold)),
Widget _scoreBox(String pts, Color c, double sf) => Container(
padding: EdgeInsets.symmetric(horizontal: 12 * sf, vertical: 6 * sf),
decoration: BoxDecoration(color: c, borderRadius: BorderRadius.circular(8 * sf)),
child: Text(pts, style: TextStyle(color: Colors.white, fontWeight: FontWeight.bold, fontSize: 16 * sf)),
);
}
@@ -121,11 +121,13 @@ class GameResultCard extends StatelessWidget {
class CreateGameDialogManual extends StatefulWidget {
final TeamController teamController;
final GameController gameController;
final double sf; // NOVA VARIÁVEL DE ESCALA
const CreateGameDialogManual({
super.key,
required this.teamController,
required this.gameController
required this.gameController,
required this.sf,
});
@override
@@ -153,33 +155,46 @@ class _CreateGameDialogManualState extends State<CreateGameDialogManual> {
@override
Widget build(BuildContext context) {
return AlertDialog(
shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(20)),
title: const Text('Configurar Partida', style: TextStyle(fontWeight: FontWeight.bold)),
shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(20 * widget.sf)),
title: Text('Configurar Partida', style: TextStyle(fontWeight: FontWeight.bold, fontSize: 18 * widget.sf)),
content: SingleChildScrollView(
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
TextField(
controller: _seasonController,
decoration: const InputDecoration(labelText: 'Temporada', border: OutlineInputBorder(), prefixIcon: Icon(Icons.calendar_today)),
style: TextStyle(fontSize: 14 * widget.sf),
decoration: InputDecoration(
labelText: 'Temporada',
labelStyle: TextStyle(fontSize: 14 * widget.sf),
border: const OutlineInputBorder(),
prefixIcon: Icon(Icons.calendar_today, size: 20 * widget.sf)
),
),
const SizedBox(height: 15),
SizedBox(height: 15 * widget.sf),
_buildSearch(label: "Minha Equipa", controller: _myTeamController),
_buildSearch(label: "Minha Equipa", controller: _myTeamController, sf: widget.sf),
const Padding(padding: EdgeInsets.symmetric(vertical: 8), child: Text("VS", style: TextStyle(fontWeight: FontWeight.bold, color: Colors.grey))),
Padding(
padding: EdgeInsets.symmetric(vertical: 10 * widget.sf),
child: Text("VS", style: TextStyle(fontWeight: FontWeight.bold, color: Colors.grey, fontSize: 16 * widget.sf))
),
_buildSearch(label: "Adversário", controller: _opponentController),
_buildSearch(label: "Adversário", controller: _opponentController, sf: widget.sf),
],
),
),
actions: [
TextButton(onPressed: () => Navigator.pop(context), child: const Text('CANCELAR')),
TextButton(
onPressed: () => Navigator.pop(context),
child: Text('CANCELAR', style: TextStyle(fontSize: 14 * widget.sf))
),
ElevatedButton(
style: ElevatedButton.styleFrom(
backgroundColor: const Color(0xFFE74C3C),
shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(10)),
shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(10 * widget.sf)),
padding: EdgeInsets.symmetric(horizontal: 16 * widget.sf, vertical: 10 * widget.sf)
),
onPressed: _isLoading ? null : () async {
if (_myTeamController.text.isNotEmpty && _opponentController.text.isNotEmpty) {
@@ -210,15 +225,14 @@ class _CreateGameDialogManualState extends State<CreateGameDialogManual> {
}
},
child: _isLoading
? const SizedBox(width: 20, height: 20, child: CircularProgressIndicator(color: Colors.white, strokeWidth: 2))
: const Text('CRIAR', style: TextStyle(color: Colors.white, fontWeight: FontWeight.bold)),
? SizedBox(width: 20 * widget.sf, height: 20 * widget.sf, child: const CircularProgressIndicator(color: Colors.white, strokeWidth: 2))
: Text('CRIAR', style: TextStyle(color: Colors.white, fontWeight: FontWeight.bold, fontSize: 14 * widget.sf)),
),
],
);
}
// ATUALIZADO para usar Map e mostrar a imagem na lista de pesquisa
Widget _buildSearch({required String label, required TextEditingController controller}) {
Widget _buildSearch({required String label, required TextEditingController controller, required double sf}) {
return StreamBuilder<List<Map<String, dynamic>>>(
stream: widget.teamController.teamsStream,
builder: (context, snapshot) {
@@ -242,10 +256,9 @@ class _CreateGameDialogManualState extends State<CreateGameDialogManual> {
alignment: Alignment.topLeft,
child: Material(
elevation: 4.0,
borderRadius: BorderRadius.circular(8),
borderRadius: BorderRadius.circular(8 * sf),
child: ConstrainedBox(
// Ajuste do tamanho máximo do pop-up de sugestões
constraints: BoxConstraints(maxHeight: 250, maxWidth: MediaQuery.of(context).size.width * 0.7),
constraints: BoxConstraints(maxHeight: 250 * sf, maxWidth: MediaQuery.of(context).size.width * 0.7),
child: ListView.builder(
padding: EdgeInsets.zero,
shrinkWrap: true,
@@ -257,15 +270,16 @@ class _CreateGameDialogManualState extends State<CreateGameDialogManual> {
return ListTile(
leading: CircleAvatar(
radius: 20 * sf,
backgroundColor: Colors.grey.shade200,
backgroundImage: (imageUrl != null && imageUrl.isNotEmpty)
? NetworkImage(imageUrl)
: null,
child: (imageUrl == null || imageUrl.isEmpty)
? const Icon(Icons.shield, color: Colors.grey)
? Icon(Icons.shield, color: Colors.grey, size: 20 * sf)
: null,
),
title: Text(name, style: const TextStyle(fontWeight: FontWeight.bold)),
title: Text(name, style: TextStyle(fontWeight: FontWeight.bold, fontSize: 14 * sf)),
onTap: () {
onSelected(option);
},
@@ -288,9 +302,11 @@ class _CreateGameDialogManualState extends State<CreateGameDialogManual> {
return TextField(
controller: txtCtrl,
focusNode: node,
style: TextStyle(fontSize: 14 * sf),
decoration: InputDecoration(
labelText: label,
prefixIcon: const Icon(Icons.search),
labelStyle: TextStyle(fontSize: 14 * sf),
prefixIcon: Icon(Icons.search, size: 20 * sf),
border: const OutlineInputBorder()
),
);