fazer a tela de jogo ta tudo no PlacarPage

This commit is contained in:
2026-02-19 10:38:37 +00:00
parent 74453f7cbc
commit 82dd77ae97
5 changed files with 366 additions and 187 deletions

View File

@@ -1,10 +1,11 @@
import 'package:flutter/material.dart';
import 'package:playmaker/pages/PlacarPage.dart';
import 'package:playmaker/pages/PlacarPage.dart'; // Garante que o import está correto
import '../controllers/team_controller.dart';
import '../controllers/game_controller.dart'; // Import necessário
// --- CARD DE EXIBIÇÃO DO JOGO ---
// --- CARD DE EXIBIÇÃO DO JOGO (Mantém-se quase igual) ---
class GameResultCard extends StatelessWidget {
final String gameId; // Adicionado para identificar o jogo no retorno
final String gameId;
final String myTeam, opponentTeam, myScore, opponentScore, status, season;
const GameResultCard({
@@ -26,15 +27,14 @@ class GameResultCard extends StatelessWidget {
decoration: BoxDecoration(
color: Colors.white,
borderRadius: BorderRadius.circular(20),
boxShadow: [BoxShadow(color: Colors.black12, blurRadius: 10)],
boxShadow: const [BoxShadow(color: Colors.black12, blurRadius: 10)],
),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: [
_buildTeamInfo(myTeam, const Color(0xFFE74C3C)),
// Agora passamos o context e o gameId para o centro
_buildScoreCenter(context, gameId),
_buildTeamInfo(opponentTeam, Colors.black87),
Expanded(child: _buildTeamInfo(myTeam, const Color(0xFFE74C3C))),
_buildScoreCenter(context, gameId),
Expanded(child: _buildTeamInfo(opponentTeam, Colors.black87)),
],
),
);
@@ -43,12 +43,13 @@ class GameResultCard extends StatelessWidget {
Widget _buildTeamInfo(String name, Color color) {
return Column(
children: [
CircleAvatar(
backgroundColor: color,
child: const Icon(Icons.shield, color: Colors.white)
),
CircleAvatar(backgroundColor: color, child: const Icon(Icons.shield, color: Colors.white)),
const SizedBox(height: 4),
Text(name, style: const TextStyle(fontWeight: FontWeight.bold, fontSize: 12)),
Text(name,
style: const TextStyle(fontWeight: FontWeight.bold, fontSize: 12),
textAlign: TextAlign.center,
overflow: TextOverflow.ellipsis,
),
],
);
}
@@ -65,22 +66,22 @@ class GameResultCard extends StatelessWidget {
],
),
const SizedBox(height: 8),
// BOTÃO PARA RETORNAR AO JOGO
TextButton.icon(
onPressed: () {
print("Navegando para o marcador do jogo: $id");
// Aqui faremos a navegação para a página do marcador em breve
// NAVEGAÇÃO PARA O PLACAR (Usando o ID real)
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => PlacarPage(
gameId: id,
myTeam: myTeam,
opponentTeam: opponentTeam,
),
),
);
},
icon: const Icon(Icons.play_circle_fill, size: 16, color: Color(0xFFE74C3C)),
label: const Text(
"RETORNAR",
style: TextStyle(
fontSize: 10,
color: Color(0xFFE74C3C),
fontWeight: FontWeight.bold
),
),
label: const Text("RETORNAR", style: TextStyle(fontSize: 10, color: Color(0xFFE74C3C), fontWeight: FontWeight.bold)),
style: TextButton.styleFrom(
backgroundColor: const Color(0xFFE74C3C).withOpacity(0.1),
padding: const EdgeInsets.symmetric(horizontal: 12),
@@ -88,7 +89,6 @@ class GameResultCard extends StatelessWidget {
visualDensity: VisualDensity.compact,
),
),
const SizedBox(height: 4),
Text(status, style: const TextStyle(fontSize: 10, color: Colors.blue, fontWeight: FontWeight.bold)),
],
@@ -102,12 +102,16 @@ class GameResultCard extends StatelessWidget {
);
}
// --- POPUP DE CRIAÇÃO ---
// --- POPUP DE CRIAÇÃO (MODIFICADO PARA SUPABASE) ---
class CreateGameDialogManual extends StatefulWidget {
final TeamController controller;
final Function(String, String, String) onConfirm;
final TeamController teamController;
final GameController gameController; // Recebemos o controller do jogo
const CreateGameDialogManual({super.key, required this.controller, required this.onConfirm});
const CreateGameDialogManual({
super.key,
required this.teamController,
required this.gameController
});
@override
State<CreateGameDialogManual> createState() => _CreateGameDialogManualState();
@@ -115,8 +119,10 @@ class CreateGameDialogManual extends StatefulWidget {
class _CreateGameDialogManualState extends State<CreateGameDialogManual> {
late TextEditingController _seasonController;
String _myTeamName = "";
String _opponentName = "";
final TextEditingController _myTeamController = TextEditingController();
final TextEditingController _opponentController = TextEditingController();
bool _isLoading = false; // Para mostrar loading no botão
@override
void initState() {
@@ -124,12 +130,6 @@ class _CreateGameDialogManualState extends State<CreateGameDialogManual> {
_seasonController = TextEditingController(text: _calculateSeason());
}
@override
void dispose() {
_seasonController.dispose();
super.dispose();
}
String _calculateSeason() {
final now = DateTime.now();
return now.month >= 7 ? "${now.year}/${(now.year + 1).toString().substring(2)}" : "${now.year - 1}/${now.year.toString().substring(2)}";
@@ -146,73 +146,102 @@ class _CreateGameDialogManualState extends State<CreateGameDialogManual> {
children: [
TextField(
controller: _seasonController,
decoration: const InputDecoration(
labelText: 'Temporada',
border: OutlineInputBorder(),
prefixIcon: Icon(Icons.calendar_today, size: 20),
),
decoration: const InputDecoration(labelText: 'Temporada', border: OutlineInputBorder(), prefixIcon: Icon(Icons.calendar_today)),
),
const SizedBox(height: 15),
_buildSearch(label: "Minha Equipa", onSelect: (v) => _myTeamName = v),
// Usamos Autocomplete para equipas (Assumindo que TeamController já é Supabase)
_buildSearch(label: "Minha Equipa", controller: _myTeamController),
const Padding(padding: EdgeInsets.symmetric(vertical: 8), child: Text("VS", style: TextStyle(fontWeight: FontWeight.bold, color: Colors.grey))),
_buildSearch(label: "Adversário", onSelect: (v) => _opponentName = v),
_buildSearch(label: "Adversário", controller: _opponentController),
],
),
),
actions: [
TextButton(onPressed: () => Navigator.pop(context), child: const Text('CANCELAR')),
ElevatedButton(
style: ElevatedButton.styleFrom(
backgroundColor: const Color(0xFFE74C3C),
shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(10)),
),
onPressed: () {
if (_myTeamName.isNotEmpty && _opponentName.isNotEmpty) {
// 1. Criar um ID único para este jogo
final String newGameId = DateTime.now().toString();
// 2. Notificar a GamePage para criar o card (via onConfirm)
widget.onConfirm(_myTeamName, _opponentName, _seasonController.text);
// 3. Fechar o popup de criação
Navigator.pop(context);
// 4. Ir direto para a tela do marcador de pontos
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => PlacarPage(
gameId: newGameId,
myTeam: _myTeamName,
opponentTeam: _opponentName,
style: ElevatedButton.styleFrom(
backgroundColor: const Color(0xFFE74C3C),
shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(10)),
),
onPressed: _isLoading ? null : () async {
if (_myTeamController.text.isNotEmpty && _opponentController.text.isNotEmpty) {
setState(() => _isLoading = true);
// 1. CRIAR NO SUPABASE E OBTER O ID REAL
String? newGameId = await widget.gameController.createGame(
_myTeamController.text,
_opponentController.text,
_seasonController.text,
);
setState(() => _isLoading = false);
if (newGameId != null && context.mounted) {
// 2. Fechar Popup
Navigator.pop(context);
// 3. Ir para o Placar com o ID real do banco
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => PlacarPage(
gameId: newGameId,
myTeam: _myTeamController.text,
opponentTeam: _opponentController.text,
),
),
);
}
}
},
child: _isLoading
? const SizedBox(width: 20, height: 20, child: CircularProgressIndicator(color: Colors.white, strokeWidth: 2))
: const Text('CRIAR', style: TextStyle(color: Colors.white, fontWeight: FontWeight.bold)),
),
);
}
},
child: const Text('CRIAR', style: TextStyle(color: Colors.white, fontWeight: FontWeight.bold)),
),
],
);
}
Widget _buildSearch({required String label, required Function(String) onSelect}) {
Widget _buildSearch({required String label, required TextEditingController controller}) {
return StreamBuilder<List<Map<String, dynamic>>>(
stream: widget.controller.teamsStream,
stream: widget.teamController.teamsStream,
builder: (context, snapshot) {
List<String> teamList = snapshot.hasData ? snapshot.data!.map((t) => t['name'].toString()).toList() : [];
List<String> teamList = snapshot.hasData
? snapshot.data!.map((t) => t['name'].toString()).toList()
: [];
return Autocomplete<String>(
optionsBuilder: (val) => val.text.isEmpty ? [] : teamList.where((t) => t.toLowerCase().contains(val.text.toLowerCase())),
fieldViewBuilder: (ctx, ctrl, node, submit) => TextField(
controller: ctrl,
focusNode: node,
onChanged: onSelect,
decoration: InputDecoration(
labelText: label,
prefixIcon: const Icon(Icons.search),
border: const OutlineInputBorder()
),
),
optionsBuilder: (val) {
if (val.text.isEmpty) return const Iterable<String>.empty();
return teamList.where((t) => t.toLowerCase().contains(val.text.toLowerCase()));
},
onSelected: (String selection) {
controller.text = selection;
},
fieldViewBuilder: (ctx, txtCtrl, node, submit) {
// Sincronizar o controller interno do Autocomplete com o nosso controller externo
if (txtCtrl.text.isEmpty && controller.text.isNotEmpty) {
txtCtrl.text = controller.text;
}
// Importante: Guardar o valor escrito mesmo que não selecionado da lista
txtCtrl.addListener(() {
controller.text = txtCtrl.text;
});
return TextField(
controller: txtCtrl,
focusNode: node,
decoration: InputDecoration(
labelText: label,
prefixIcon: const Icon(Icons.search),
border: const OutlineInputBorder()
),
);
},
);
},
);