vai te lixar github
This commit is contained in:
@@ -1,325 +1,362 @@
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import 'package:flutter/material.dart';
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import 'package:flutter/services.dart';
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import 'package:playmaker/controllers/placar_controller.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter/services.dart';
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import 'package:playmaker/controllers/placar_controller.dart';
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import 'package:playmaker/utils/size_extension.dart';
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import 'package:playmaker/widgets/placar_widgets.dart';
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import 'dart:math' as math;
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import 'package:playmaker/widgets/placar_widgets.dart'; // 👇 As tuas classes extra vivem aqui!
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import 'dart:math' as math;
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class PlacarPage extends StatefulWidget {
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final String gameId, myTeam, opponentTeam;
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const PlacarPage({super.key, required this.gameId, required this.myTeam, required this.opponentTeam});
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import 'package:playmaker/zone_map_dialog.dart';
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@override
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State<PlacarPage> createState() => _PlacarPageState();
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class PlacarPage extends StatefulWidget {
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final String gameId, myTeam, opponentTeam;
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const PlacarPage({
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super.key,
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required this.gameId,
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required this.myTeam,
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required this.opponentTeam
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});
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@override
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State<PlacarPage> createState() => _PlacarPageState();
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}
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class _PlacarPageState extends State<PlacarPage> {
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late PlacarController _controller;
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@override
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void initState() {
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super.initState();
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// Obriga o telemóvel a ficar deitado
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SystemChrome.setPreferredOrientations([
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DeviceOrientation.landscapeRight,
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DeviceOrientation.landscapeLeft,
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]);
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_controller = PlacarController(
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gameId: widget.gameId,
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myTeam: widget.myTeam,
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opponentTeam: widget.opponentTeam,
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onUpdate: () {
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if (mounted) setState(() {});
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}
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);
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_controller.loadPlayers();
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}
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class _PlacarPageState extends State<PlacarPage> {
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late PlacarController _controller;
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@override
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void dispose() {
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_controller.dispose();
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// Volta a deixar o telemóvel ao alto quando sais
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SystemChrome.setPreferredOrientations([DeviceOrientation.portraitUp]);
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super.dispose();
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}
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@override
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void initState() {
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super.initState();
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SystemChrome.setPreferredOrientations([
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DeviceOrientation.landscapeRight,
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DeviceOrientation.landscapeLeft,
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]);
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_controller = PlacarController(
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gameId: widget.gameId,
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myTeam: widget.myTeam,
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opponentTeam: widget.opponentTeam,
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onUpdate: () {
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if (mounted) setState(() {});
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}
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);
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_controller.loadPlayers();
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}
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@override
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void dispose() {
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_controller.dispose();
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SystemChrome.setPreferredOrientations([DeviceOrientation.portraitUp]);
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super.dispose();
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}
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// --- BOTÕES FLUTUANTES DE FALTA ---
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Widget _buildFloatingFoulBtn(String label, Color color, String action, IconData icon, double left, double right, double top, double sf) {
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return Positioned(
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top: top,
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left: left > 0 ? left : null,
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right: right > 0 ? right : null,
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child: Draggable<String>(
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data: action,
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feedback: Material(
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color: Colors.transparent,
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child: CircleAvatar(
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radius: 30 * sf,
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backgroundColor: color.withOpacity(0.8),
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child: Icon(icon, color: Colors.white, size: 30 * sf)
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),
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// --- BOTÕES FLUTUANTES DE FALTA ---
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Widget _buildFloatingFoulBtn(String label, Color color, String action, IconData icon, double left, double right, double top, double sf) {
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return Positioned(
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top: top,
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left: left > 0 ? left : null,
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right: right > 0 ? right : null,
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child: Draggable<String>(
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data: action,
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feedback: Material(
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color: Colors.transparent,
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child: CircleAvatar(
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radius: 30 * sf,
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backgroundColor: color.withOpacity(0.8),
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child: Icon(icon, color: Colors.white, size: 30 * sf)
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),
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),
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child: Column(
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children: [
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CircleAvatar(
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radius: 27 * sf,
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backgroundColor: color,
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child: Icon(icon, color: Colors.white, size: 28 * sf),
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),
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SizedBox(height: 5 * sf),
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Text(label, style: TextStyle(color: Colors.white, fontWeight: FontWeight.bold, fontSize: 12 * sf)),
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],
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),
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),
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);
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}
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// --- BOTÕES LATERAIS QUADRADOS ---
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Widget _buildCornerBtn({required String heroTag, required IconData icon, required Color color, required VoidCallback onTap, required double size, bool isLoading = false}) {
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return SizedBox(
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width: size,
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height: size,
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child: FloatingActionButton(
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heroTag: heroTag,
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backgroundColor: color,
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shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(14 * (size / 50))),
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elevation: 5,
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onPressed: isLoading ? null : onTap,
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child: isLoading
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? SizedBox(width: size * 0.45, height: size * 0.45, child: const CircularProgressIndicator(color: Colors.white, strokeWidth: 2.5))
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: Icon(icon, color: Colors.white, size: size * 0.55),
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),
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);
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}
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@override
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Widget build(BuildContext context) {
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final double wScreen = MediaQuery.of(context).size.width;
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final double hScreen = MediaQuery.of(context).size.height;
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// 👇 CÁLCULO MANUAL DO SF 👇
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final double sf = math.min(wScreen / 1150, hScreen / 720);
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final double cornerBtnSize = 48 * sf; // Tamanho ideal
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// ==========================================
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// ECRÃ DE CARREGAMENTO (LOADING)
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// ==========================================
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if (_controller.isLoading) {
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return Scaffold(
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backgroundColor: const Color(0xFF16202C),
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body: Center(
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child: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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CircleAvatar(
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radius: 27 * sf,
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backgroundColor: color,
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child: Icon(icon, color: Colors.white, size: 28 * sf),
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Text("PREPARANDO O PAVILHÃO", style: TextStyle(color: Colors.white24, fontSize: 45 * sf, fontWeight: FontWeight.bold, letterSpacing: 2)),
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SizedBox(height: 35 * sf),
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StreamBuilder(
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stream: Stream.periodic(const Duration(seconds: 3)),
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builder: (context, snapshot) {
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List<String> frases = [
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"O Treinador está a desenhar a tática...",
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"A encher as bolas com ar de campeão...",
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"O árbitro está a testar o apito...",
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"A verificar se o cesto está nivelado...",
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"Os jogadores estão a terminar o aquecimento..."
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];
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String frase = frases[DateTime.now().second % frases.length];
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return Text(frase, style: TextStyle(color: Colors.orange.withOpacity(0.7), fontSize: 26 * sf, fontStyle: FontStyle.italic));
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},
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),
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SizedBox(height: 5 * sf),
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Text(label, style: TextStyle(color: Colors.white, fontWeight: FontWeight.bold, fontSize: 12 * sf)),
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],
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),
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),
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);
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}
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// --- BOTÕES LATERAIS QUADRADOS ---
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Widget _buildCornerBtn({required String heroTag, required IconData icon, required Color color, required VoidCallback onTap, required double size, bool isLoading = false}) {
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return SizedBox(
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width: size,
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height: size,
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child: FloatingActionButton(
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heroTag: heroTag,
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backgroundColor: color,
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shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(14 * (size / 50))),
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elevation: 5,
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onPressed: isLoading ? null : onTap,
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child: isLoading
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? SizedBox(width: size*0.45, height: size*0.45, child: const CircularProgressIndicator(color: Colors.white, strokeWidth: 2.5))
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: Icon(icon, color: Colors.white, size: size * 0.55),
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),
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);
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}
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// ==========================================
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// ECRÃ PRINCIPAL (O JOGO)
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// ==========================================
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return Scaffold(
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backgroundColor: const Color(0xFF266174),
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body: SafeArea(
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top: false,
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bottom: false,
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// 👇 IGNORE POINTER BLOQUEIA CLIQUES ENQUANTO GUARDA 👇
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child: IgnorePointer(
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ignoring: _controller.isSaving,
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child: Stack(
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children: [
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// --- 1. O CAMPO ---
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Container(
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margin: EdgeInsets.only(left: 65 * sf, right: 65 * sf, bottom: 55 * sf),
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decoration: BoxDecoration(border: Border.all(color: Colors.white, width: 2.5)),
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child: LayoutBuilder(
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builder: (context, constraints) {
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final w = constraints.maxWidth;
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final h = constraints.maxHeight;
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@override
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Widget build(BuildContext context) {
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final double wScreen = MediaQuery.of(context).size.width;
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final double hScreen = MediaQuery.of(context).size.height;
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// 👇 CÁLCULO MANUAL DO SF 👇
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final double sf = math.min(wScreen / 1150, hScreen / 720);
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return Stack(
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children: [
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GestureDetector(
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onTapDown: (details) {
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if (_controller.isSelectingShotLocation) {
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_controller.registerShotLocation(context, details.localPosition, Size(w, h));
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}
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},
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child: Container(
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decoration: const BoxDecoration(
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image: DecorationImage(
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image: AssetImage('assets/campo.png'),
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fit: BoxFit.fill,
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),
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),
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child: Stack(
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children: _controller.matchShots.map((shot) => Positioned(
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// Posição calculada matematicamente pelo click anterior
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left: (shot.relativeX * w) - (9 * context.sf),
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top: (shot.relativeY * h) - (9 * context.sf),
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child: CircleAvatar(
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radius: 9 * context.sf,
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backgroundColor: shot.isMake ? Colors.green : Colors.red,
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child: Icon(shot.isMake ? Icons.check : Icons.close, size: 11 * context.sf, color: Colors.white)
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),
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)).toList(),
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),
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),
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),
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final double cornerBtnSize = 48 * sf; // Tamanho ideal (Nem 38 nem 55)
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// --- 2. JOGADORES NO CAMPO ---
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if (!_controller.isSelectingShotLocation) ...[
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Positioned(top: h * 0.25, left: w * 0.02, child: PlayerCourtCard(controller: _controller, name: _controller.myCourt[0], isOpponent: false, sf: sf)),
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Positioned(top: h * 0.68, left: w * 0.02, child: PlayerCourtCard(controller: _controller, name: _controller.myCourt[1], isOpponent: false, sf: sf)),
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Positioned(top: h * 0.45, left: w * 0.25, child: PlayerCourtCard(controller: _controller, name: _controller.myCourt[2], isOpponent: false, sf: sf)),
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Positioned(top: h * 0.15, left: w * 0.20, child: PlayerCourtCard(controller: _controller, name: _controller.myCourt[3], isOpponent: false, sf: sf)),
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Positioned(top: h * 0.80, left: w * 0.20, child: PlayerCourtCard(controller: _controller, name: _controller.myCourt[4], isOpponent: false, sf: sf)),
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Positioned(top: h * 0.25, right: w * 0.02, child: PlayerCourtCard(controller: _controller, name: _controller.oppCourt[0], isOpponent: true, sf: sf)),
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Positioned(top: h * 0.68, right: w * 0.02, child: PlayerCourtCard(controller: _controller, name: _controller.oppCourt[1], isOpponent: true, sf: sf)),
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Positioned(top: h * 0.45, right: w * 0.25, child: PlayerCourtCard(controller: _controller, name: _controller.oppCourt[2], isOpponent: true, sf: sf)),
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Positioned(top: h * 0.15, right: w * 0.20, child: PlayerCourtCard(controller: _controller, name: _controller.oppCourt[3], isOpponent: true, sf: sf)),
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Positioned(top: h * 0.80, right: w * 0.20, child: PlayerCourtCard(controller: _controller, name: _controller.oppCourt[4], isOpponent: true, sf: sf)),
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],
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if (_controller.isLoading) {
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return Scaffold(
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backgroundColor: const Color(0xFF16202C),
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body: Center(
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child: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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Text("PREPARANDO O PAVILHÃO", style: TextStyle(color: Colors.white24, fontSize: 45 * sf, fontWeight: FontWeight.bold, letterSpacing: 2)),
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SizedBox(height: 35 * sf),
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StreamBuilder(
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stream: Stream.periodic(const Duration(seconds: 3)),
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builder: (context, snapshot) {
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List<String> frases = [
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"O Treinador está a desenhar a tática...",
|
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"A encher as bolas com ar de campeão...",
|
||||
"O árbitro está a testar o apito...",
|
||||
"A verificar se o cesto está nivelado...",
|
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"Os jogadores estão a terminar o aquecimento..."
|
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];
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String frase = frases[DateTime.now().second % frases.length];
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return Text(frase, style: TextStyle(color: Colors.orange.withOpacity(0.7), fontSize: 26 * sf, fontStyle: FontStyle.italic));
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// --- 3. BOTÕES DE FALTAS NO CAMPO ---
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if (!_controller.isSelectingShotLocation) ...[
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_buildFloatingFoulBtn("FALTA +", Colors.orange, "add_foul", Icons.sports, w * 0.39, 0.0, h * 0.31, sf),
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_buildFloatingFoulBtn("FALTA -", Colors.redAccent, "sub_foul", Icons.block, 0.0, w * 0.39, h * 0.31, sf),
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],
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// --- 4. BOTÃO PLAY/PAUSE NO MEIO ---
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if (!_controller.isSelectingShotLocation)
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Positioned(
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top: (h * 0.32) + (40 * sf),
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left: 0, right: 0,
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child: Center(
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child: GestureDetector(
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onTap: () => _controller.toggleTimer(context),
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child: CircleAvatar(
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radius: 68 * sf,
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backgroundColor: Colors.grey.withOpacity(0.5),
|
||||
child: Icon(_controller.isRunning ? Icons.pause : Icons.play_arrow, color: Colors.white, size: 58 * sf)
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),
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),
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||||
),
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||||
),
|
||||
|
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// --- 5. PLACAR LÁ NO TOPO ---
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Positioned(top: 0, left: 0, right: 0, child: Center(child: TopScoreboard(controller: _controller, sf: sf))),
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||||
// --- 6. PAINEL DE BOTÕES DE AÇÃO LÁ EM BAIXO ---
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if (!_controller.isSelectingShotLocation) Positioned(bottom: -10 * sf, left: 0, right: 0, child: ActionButtonsPanel(controller: _controller, sf: sf)),
|
||||
|
||||
// --- 7. OVERLAY ESCURO PARA MARCAR PONTO NO CAMPO ---
|
||||
if (_controller.isSelectingShotLocation)
|
||||
Positioned(
|
||||
top: h * 0.4, left: 0, right: 0,
|
||||
child: Center(
|
||||
child: Container(
|
||||
padding: EdgeInsets.symmetric(horizontal: 35 * sf, vertical: 18 * sf),
|
||||
decoration: BoxDecoration(color: Colors.black87, borderRadius: BorderRadius.circular(11 * sf), border: Border.all(color: Colors.white, width: 1.5 * sf)),
|
||||
child: Text("TOQUE NO CAMPO PARA MARCAR O LOCAL DO LANÇAMENTO", style: TextStyle(color: Colors.white, fontSize: 27 * sf, fontWeight: FontWeight.bold)),
|
||||
),
|
||||
),
|
||||
),
|
||||
],
|
||||
);
|
||||
},
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
),
|
||||
|
||||
return Scaffold(
|
||||
backgroundColor: const Color(0xFF266174),
|
||||
body: SafeArea(
|
||||
top: false,
|
||||
bottom: false,
|
||||
// 👇 A MÁGICA DO IGNORE POINTER COMEÇA AQUI 👇
|
||||
child: IgnorePointer(
|
||||
ignoring: _controller.isSaving, // Se estiver a gravar, ignora os toques!
|
||||
child: Stack(
|
||||
children: [
|
||||
// --- O CAMPO ---
|
||||
Container(
|
||||
margin: EdgeInsets.only(left: 65 * sf, right: 65 * sf, bottom: 55 * sf),
|
||||
decoration: BoxDecoration(border: Border.all(color: Colors.white, width: 2.5)),
|
||||
child: LayoutBuilder(
|
||||
builder: (context, constraints) {
|
||||
final w = constraints.maxWidth;
|
||||
final h = constraints.maxHeight;
|
||||
// ==========================================
|
||||
// BOTÕES LATERAIS DE FORA DO CAMPO
|
||||
// ==========================================
|
||||
|
||||
return Stack(
|
||||
children: [
|
||||
GestureDetector(
|
||||
onTapDown: (details) {
|
||||
if (_controller.isSelectingShotLocation) {
|
||||
_controller.registerShotLocation(context, details.localPosition, Size(w, h));
|
||||
}
|
||||
},
|
||||
child: Container(
|
||||
decoration: const BoxDecoration(
|
||||
image: DecorationImage(
|
||||
image: AssetImage('assets/campo.png'),
|
||||
fit: BoxFit.fill,
|
||||
),
|
||||
),
|
||||
child: Stack(
|
||||
children: _controller.matchShots.map((shot) => Positioned(
|
||||
// Agora usamos relativeX e relativeY multiplicados pela largura(w) e altura(h)
|
||||
left: (shot.relativeX * w) - (9 * context.sf),
|
||||
top: (shot.relativeY * h) - (9 * context.sf),
|
||||
child: CircleAvatar(
|
||||
radius: 9 * context.sf,
|
||||
backgroundColor: shot.isMake ? Colors.green : Colors.red,
|
||||
child: Icon(shot.isMake ? Icons.check : Icons.close, size: 11 * context.sf, color: Colors.white)
|
||||
),
|
||||
)).toList(),
|
||||
),
|
||||
),
|
||||
),
|
||||
|
||||
// --- JOGADORES ---
|
||||
if (!_controller.isSelectingShotLocation) ...[
|
||||
Positioned(top: h * 0.25, left: w * 0.02, child: PlayerCourtCard(controller: _controller, name: _controller.myCourt[0], isOpponent: false, sf: sf)),
|
||||
Positioned(top: h * 0.68, left: w * 0.02, child: PlayerCourtCard(controller: _controller, name: _controller.myCourt[1], isOpponent: false, sf: sf)),
|
||||
Positioned(top: h * 0.45, left: w * 0.25, child: PlayerCourtCard(controller: _controller, name: _controller.myCourt[2], isOpponent: false, sf: sf)),
|
||||
Positioned(top: h * 0.15, left: w * 0.20, child: PlayerCourtCard(controller: _controller, name: _controller.myCourt[3], isOpponent: false, sf: sf)),
|
||||
Positioned(top: h * 0.80, left: w * 0.20, child: PlayerCourtCard(controller: _controller, name: _controller.myCourt[4], isOpponent: false, sf: sf)),
|
||||
|
||||
Positioned(top: h * 0.25, right: w * 0.02, child: PlayerCourtCard(controller: _controller, name: _controller.oppCourt[0], isOpponent: true, sf: sf)),
|
||||
Positioned(top: h * 0.68, right: w * 0.02, child: PlayerCourtCard(controller: _controller, name: _controller.oppCourt[1], isOpponent: true, sf: sf)),
|
||||
Positioned(top: h * 0.45, right: w * 0.25, child: PlayerCourtCard(controller: _controller, name: _controller.oppCourt[2], isOpponent: true, sf: sf)),
|
||||
Positioned(top: h * 0.15, right: w * 0.20, child: PlayerCourtCard(controller: _controller, name: _controller.oppCourt[3], isOpponent: true, sf: sf)),
|
||||
Positioned(top: h * 0.80, right: w * 0.20, child: PlayerCourtCard(controller: _controller, name: _controller.oppCourt[4], isOpponent: true, sf: sf)),
|
||||
],
|
||||
|
||||
// --- BOTÕES DE FALTAS ---
|
||||
if (!_controller.isSelectingShotLocation) ...[
|
||||
_buildFloatingFoulBtn("FALTA +", Colors.orange, "add_foul", Icons.sports, w * 0.39, 0.0, h * 0.31, sf),
|
||||
_buildFloatingFoulBtn("FALTA -", Colors.redAccent, "sub_foul", Icons.block, 0.0, w * 0.39, h * 0.31, sf),
|
||||
],
|
||||
|
||||
// --- BOTÃO PLAY/PAUSE ---
|
||||
if (!_controller.isSelectingShotLocation)
|
||||
Positioned(
|
||||
top: (h * 0.32) + (40 * sf),
|
||||
left: 0, right: 0,
|
||||
child: Center(
|
||||
child: GestureDetector(
|
||||
onTap: () => _controller.toggleTimer(context),
|
||||
child: CircleAvatar(
|
||||
radius: 68 * sf,
|
||||
backgroundColor: Colors.grey.withOpacity(0.5),
|
||||
child: Icon(_controller.isRunning ? Icons.pause : Icons.play_arrow, color: Colors.white, size: 58 * sf)
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
// --- PLACAR NO TOPO ---
|
||||
Positioned(top: 0, left: 0, right: 0, child: Center(child: TopScoreboard(controller: _controller, sf: sf))),
|
||||
|
||||
// --- BOTÕES DE AÇÃO ---
|
||||
if (!_controller.isSelectingShotLocation) Positioned(bottom: -10 * sf, left: 0, right: 0, child: ActionButtonsPanel(controller: _controller, sf: sf)),
|
||||
|
||||
// --- OVERLAY LANÇAMENTO ---
|
||||
if (_controller.isSelectingShotLocation)
|
||||
Positioned(
|
||||
top: h * 0.4, left: 0, right: 0,
|
||||
child: Center(
|
||||
child: Container(
|
||||
padding: EdgeInsets.symmetric(horizontal: 35 * sf, vertical: 18 * sf),
|
||||
decoration: BoxDecoration(color: Colors.black87, borderRadius: BorderRadius.circular(11 * sf), border: Border.all(color: Colors.white, width: 1.5 * sf)),
|
||||
child: Text("TOQUE NO CAMPO PARA MARCAR O LOCAL DO LANÇAMENTO", style: TextStyle(color: Colors.white, fontSize: 27 * sf, fontWeight: FontWeight.bold)),
|
||||
),
|
||||
),
|
||||
),
|
||||
],
|
||||
);
|
||||
},
|
||||
),
|
||||
),
|
||||
|
||||
// --- BOTÕES LATERAIS ---
|
||||
// Topo Esquerdo: Guardar e Sair (Botão Único)
|
||||
Positioned(
|
||||
top: 50 * sf, left: 12 * sf,
|
||||
child: _buildCornerBtn(
|
||||
heroTag: 'btn_save_exit',
|
||||
icon: Icons.save_alt,
|
||||
color: const Color(0xFFD92C2C),
|
||||
size: cornerBtnSize,
|
||||
isLoading: _controller.isSaving,
|
||||
onTap: () async {
|
||||
// 1. Primeiro obriga a guardar os dados na BD
|
||||
await _controller.saveGameStats(context);
|
||||
|
||||
// 2. Só depois de acabar de guardar é que volta para trás
|
||||
if (context.mounted) {
|
||||
Navigator.pop(context);
|
||||
}
|
||||
// Topo Esquerdo: Guardar e Sair
|
||||
Positioned(
|
||||
top: 50 * sf, left: 12 * sf,
|
||||
child: _buildCornerBtn(
|
||||
heroTag: 'btn_save_exit',
|
||||
icon: Icons.save_alt,
|
||||
color: const Color(0xFFD92C2C),
|
||||
size: cornerBtnSize,
|
||||
isLoading: _controller.isSaving,
|
||||
onTap: () async {
|
||||
// Guarda na BD e sai
|
||||
await _controller.saveGameStats(context);
|
||||
if (context.mounted) {
|
||||
Navigator.pop(context);
|
||||
}
|
||||
),
|
||||
}
|
||||
),
|
||||
),
|
||||
|
||||
// Base Esquerda: Banco Casa + TIMEOUT DA CASA
|
||||
Positioned(
|
||||
bottom: 55 * sf, left: 12 * sf,
|
||||
child: Column(
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
children: [
|
||||
if (_controller.showMyBench) BenchPlayersList(controller: _controller, isOpponent: false, sf: sf),
|
||||
SizedBox(height: 12 * sf),
|
||||
_buildCornerBtn(heroTag: 'btn_sub_home', icon: Icons.swap_horiz, color: const Color(0xFF1E5BB2), size: cornerBtnSize, onTap: () { _controller.showMyBench = !_controller.showMyBench; _controller.onUpdate(); }),
|
||||
SizedBox(height: 12 * sf),
|
||||
_buildCornerBtn(
|
||||
heroTag: 'btn_to_home',
|
||||
icon: Icons.timer,
|
||||
color: _controller.myTimeoutsUsed >= 3 ? Colors.grey : const Color(0xFF1E5BB2),
|
||||
size: cornerBtnSize,
|
||||
onTap: _controller.myTimeoutsUsed >= 3
|
||||
? () => ScaffoldMessenger.of(context).showSnackBar(const SnackBar(content: Text('🛑 A equipa da casa já usou os 3 Timeouts deste período!'), backgroundColor: Colors.red))
|
||||
: () => _controller.useTimeout(false)
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
|
||||
// Base Direita: Banco Visitante + TIMEOUT DO VISITANTE
|
||||
Positioned(
|
||||
bottom: 55 * sf, right: 12 * sf,
|
||||
child: Column(
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
children: [
|
||||
if (_controller.showOppBench) BenchPlayersList(controller: _controller, isOpponent: true, sf: sf),
|
||||
SizedBox(height: 12 * sf),
|
||||
_buildCornerBtn(heroTag: 'btn_sub_away', icon: Icons.swap_horiz, color: const Color(0xFFD92C2C), size: cornerBtnSize, onTap: () { _controller.showOppBench = !_controller.showOppBench; _controller.onUpdate(); }),
|
||||
SizedBox(height: 12 * sf),
|
||||
_buildCornerBtn(
|
||||
heroTag: 'btn_to_away',
|
||||
icon: Icons.timer,
|
||||
color: _controller.opponentTimeoutsUsed >= 3 ? Colors.grey : const Color(0xFFD92C2C),
|
||||
size: cornerBtnSize,
|
||||
onTap: _controller.opponentTimeoutsUsed >= 3
|
||||
? () => ScaffoldMessenger.of(context).showSnackBar(const SnackBar(content: Text('🛑 A equipa visitante já usou os 3 Timeouts deste período!'), backgroundColor: Colors.red))
|
||||
: () => _controller.useTimeout(true)
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
|
||||
// 👇 EFEITO VISUAL (Ecrã escurece para mostrar que está a carregar) 👇
|
||||
if (_controller.isSaving)
|
||||
Positioned.fill(
|
||||
child: Container(
|
||||
color: Colors.black.withOpacity(0.4),
|
||||
// Base Esquerda: Banco + TIMEOUT DA CASA
|
||||
Positioned(
|
||||
bottom: 55 * sf, left: 12 * sf,
|
||||
child: Column(
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
children: [
|
||||
if (_controller.showMyBench) BenchPlayersList(controller: _controller, isOpponent: false, sf: sf),
|
||||
SizedBox(height: 12 * sf),
|
||||
_buildCornerBtn(heroTag: 'btn_sub_home', icon: Icons.swap_horiz, color: const Color(0xFF1E5BB2), size: cornerBtnSize, onTap: () { _controller.showMyBench = !_controller.showMyBench; _controller.onUpdate(); }),
|
||||
SizedBox(height: 12 * sf),
|
||||
_buildCornerBtn(
|
||||
heroTag: 'btn_to_home',
|
||||
icon: Icons.timer,
|
||||
color: _controller.myTimeoutsUsed >= 3 ? Colors.grey : const Color(0xFF1E5BB2),
|
||||
size: cornerBtnSize,
|
||||
onTap: _controller.myTimeoutsUsed >= 3
|
||||
? () => ScaffoldMessenger.of(context).showSnackBar(const SnackBar(content: Text('🛑 A equipa da casa já usou os 3 Timeouts deste período!'), backgroundColor: Colors.red))
|
||||
: () => _controller.useTimeout(false)
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
|
||||
],
|
||||
),
|
||||
// Base Direita: Banco + TIMEOUT DO VISITANTE
|
||||
Positioned(
|
||||
bottom: 55 * sf, right: 12 * sf,
|
||||
child: Column(
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
children: [
|
||||
if (_controller.showOppBench) BenchPlayersList(controller: _controller, isOpponent: true, sf: sf),
|
||||
SizedBox(height: 12 * sf),
|
||||
_buildCornerBtn(heroTag: 'btn_sub_away', icon: Icons.swap_horiz, color: const Color(0xFFD92C2C), size: cornerBtnSize, onTap: () { _controller.showOppBench = !_controller.showOppBench; _controller.onUpdate(); }),
|
||||
SizedBox(height: 12 * sf),
|
||||
_buildCornerBtn(
|
||||
heroTag: 'btn_to_away',
|
||||
icon: Icons.timer,
|
||||
color: _controller.opponentTimeoutsUsed >= 3 ? Colors.grey : const Color(0xFFD92C2C),
|
||||
size: cornerBtnSize,
|
||||
onTap: _controller.opponentTimeoutsUsed >= 3
|
||||
? () => ScaffoldMessenger.of(context).showSnackBar(const SnackBar(content: Text('🛑 A equipa visitante já usou os 3 Timeouts deste período!'), backgroundColor: Colors.red))
|
||||
: () => _controller.useTimeout(true)
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
|
||||
// 👇 EFEITO VISUAL (Ecrã escurece para mostrar que está a carregar quando se clica no Guardar) 👇
|
||||
if (_controller.isSaving)
|
||||
Positioned.fill(
|
||||
child: Container(
|
||||
color: Colors.black.withOpacity(0.4),
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
),
|
||||
);
|
||||
}
|
||||
void _openZoneMap(String action, String playerData) {
|
||||
showDialog(
|
||||
context: context,
|
||||
barrierDismissible: false,
|
||||
builder: (context) => ZoneMapDialog(
|
||||
playerName: playerData.replaceAll("player_my_", "").replaceAll("player_opp_", ""),
|
||||
isMake: action.startsWith("add_"),
|
||||
onZoneSelected: (zone, points, relX, relY) {
|
||||
_controller.registerShotFromPopup(
|
||||
context,
|
||||
action,
|
||||
playerData,
|
||||
zone,
|
||||
points,
|
||||
relX,
|
||||
relY
|
||||
);
|
||||
},
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user