import 'package:flutter/material.dart'; import 'package:playmaker/pages/PlacarPage.dart'; import '../controllers/team_controller.dart'; // --- CARD DE EXIBIÇÃO DO JOGO --- class GameResultCard extends StatelessWidget { final String gameId; // Adicionado para identificar o jogo no retorno final String myTeam, opponentTeam, myScore, opponentScore, status, season; const GameResultCard({ super.key, required this.gameId, required this.myTeam, required this.opponentTeam, required this.myScore, required this.opponentScore, required this.status, required this.season, }); @override Widget build(BuildContext context) { return Container( margin: const EdgeInsets.only(bottom: 16), padding: const EdgeInsets.all(16), decoration: BoxDecoration( color: Colors.white, borderRadius: BorderRadius.circular(20), boxShadow: [BoxShadow(color: Colors.black12, blurRadius: 10)], ), child: Row( mainAxisAlignment: MainAxisAlignment.spaceBetween, children: [ _buildTeamInfo(myTeam, const Color(0xFFE74C3C)), // Agora passamos o context e o gameId para o centro _buildScoreCenter(context, gameId), _buildTeamInfo(opponentTeam, Colors.black87), ], ), ); } Widget _buildTeamInfo(String name, Color color) { return Column( children: [ CircleAvatar( backgroundColor: color, child: const Icon(Icons.shield, color: Colors.white) ), const SizedBox(height: 4), Text(name, style: const TextStyle(fontWeight: FontWeight.bold, fontSize: 12)), ], ); } Widget _buildScoreCenter(BuildContext context, String id) { return Column( children: [ Row( mainAxisSize: MainAxisSize.min, children: [ _scoreBox(myScore, Colors.green), const Text(" : ", style: TextStyle(fontWeight: FontWeight.bold, fontSize: 20)), _scoreBox(opponentScore, Colors.grey), ], ), const SizedBox(height: 8), // BOTÃO PARA RETORNAR AO JOGO TextButton.icon( onPressed: () { print("Navegando para o marcador do jogo: $id"); // Aqui faremos a navegação para a página do marcador em breve }, icon: const Icon(Icons.play_circle_fill, size: 16, color: Color(0xFFE74C3C)), label: const Text( "RETORNAR", style: TextStyle( fontSize: 10, color: Color(0xFFE74C3C), fontWeight: FontWeight.bold ), ), style: TextButton.styleFrom( backgroundColor: const Color(0xFFE74C3C).withOpacity(0.1), padding: const EdgeInsets.symmetric(horizontal: 12), shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(20)), visualDensity: VisualDensity.compact, ), ), const SizedBox(height: 4), Text(status, style: const TextStyle(fontSize: 10, color: Colors.blue, fontWeight: FontWeight.bold)), ], ); } Widget _scoreBox(String pts, Color c) => Container( padding: const EdgeInsets.symmetric(horizontal: 10, vertical: 5), decoration: BoxDecoration(color: c, borderRadius: BorderRadius.circular(8)), child: Text(pts, style: const TextStyle(color: Colors.white, fontWeight: FontWeight.bold)), ); } // --- POPUP DE CRIAÇÃO --- class CreateGameDialogManual extends StatefulWidget { final TeamController controller; final Function(String, String, String) onConfirm; const CreateGameDialogManual({super.key, required this.controller, required this.onConfirm}); @override State createState() => _CreateGameDialogManualState(); } class _CreateGameDialogManualState extends State { late TextEditingController _seasonController; String _myTeamName = ""; String _opponentName = ""; @override void initState() { super.initState(); _seasonController = TextEditingController(text: _calculateSeason()); } @override void dispose() { _seasonController.dispose(); super.dispose(); } String _calculateSeason() { final now = DateTime.now(); return now.month >= 7 ? "${now.year}/${(now.year + 1).toString().substring(2)}" : "${now.year - 1}/${now.year.toString().substring(2)}"; } @override Widget build(BuildContext context) { return AlertDialog( shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(20)), title: const Text('Configurar Partida', style: TextStyle(fontWeight: FontWeight.bold)), content: SingleChildScrollView( child: Column( mainAxisSize: MainAxisSize.min, children: [ TextField( controller: _seasonController, decoration: const InputDecoration( labelText: 'Temporada', border: OutlineInputBorder(), prefixIcon: Icon(Icons.calendar_today, size: 20), ), ), const SizedBox(height: 15), _buildSearch(label: "Minha Equipa", onSelect: (v) => _myTeamName = v), const Padding(padding: EdgeInsets.symmetric(vertical: 8), child: Text("VS", style: TextStyle(fontWeight: FontWeight.bold, color: Colors.grey))), _buildSearch(label: "Adversário", onSelect: (v) => _opponentName = v), ], ), ), actions: [ TextButton(onPressed: () => Navigator.pop(context), child: const Text('CANCELAR')), ElevatedButton( style: ElevatedButton.styleFrom( backgroundColor: const Color(0xFFE74C3C), shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(10)), ), onPressed: () { if (_myTeamName.isNotEmpty && _opponentName.isNotEmpty) { // 1. Criar um ID único para este jogo final String newGameId = DateTime.now().toString(); // 2. Notificar a GamePage para criar o card (via onConfirm) widget.onConfirm(_myTeamName, _opponentName, _seasonController.text); // 3. Fechar o popup de criação Navigator.pop(context); // 4. Ir direto para a tela do marcador de pontos Navigator.push( context, MaterialPageRoute( builder: (context) => PlacarPage( gameId: newGameId, myTeam: _myTeamName, opponentTeam: _opponentName, ), ), ); } }, child: const Text('CRIAR', style: TextStyle(color: Colors.white, fontWeight: FontWeight.bold)), ), ], ); } Widget _buildSearch({required String label, required Function(String) onSelect}) { return StreamBuilder>>( stream: widget.controller.teamsStream, builder: (context, snapshot) { List teamList = snapshot.hasData ? snapshot.data!.map((t) => t['name'].toString()).toList() : []; return Autocomplete( optionsBuilder: (val) => val.text.isEmpty ? [] : teamList.where((t) => t.toLowerCase().contains(val.text.toLowerCase())), fieldViewBuilder: (ctx, ctrl, node, submit) => TextField( controller: ctrl, focusNode: node, onChanged: onSelect, decoration: InputDecoration( labelText: label, prefixIcon: const Icon(Icons.search), border: const OutlineInputBorder() ), ), ); }, ); } }