Files
PlayMaker/lib/models/game_model.dart

38 lines
1.1 KiB
Dart

class Game {
final String id;
final String myTeam;
final String opponentTeam;
final String myScore;
final String opponentScore;
final String season;
final String status;
final DateTime date;
Game({
required this.id,
required this.myTeam,
required this.opponentTeam,
required this.myScore,
required this.opponentScore,
required this.season,
required this.status,
required this.date,
});
// Converte dados do Supabase para o Objeto Dart
factory Game.fromMap(Map<String, dynamic> map) {
return Game(
id: map['id'] ?? '',
myTeam: map['my_team'] ?? 'Desconhecido',
opponentTeam: map['opponent_team'] ?? 'Desconhecido',
// Convertemos para String porque no DB é Integer, mas na UI usas String
myScore: (map['my_score'] ?? 0).toString(),
opponentScore: (map['opponent_score'] ?? 0).toString(),
season: map['season'] ?? '',
status: map['status'] ?? 'Brevemente',
date: map['game_date'] != null
? DateTime.parse(map['game_date'])
: DateTime.now(),
);
}
}