Files
PlayMaker/lib/widgets/game_widgets.dart
2026-02-26 10:41:12 +00:00

250 lines
9.0 KiB
Dart

import 'package:flutter/material.dart';
import 'package:playmaker/pages/PlacarPage.dart'; // Garante que o import está correto
import '../controllers/team_controller.dart';
import '../controllers/game_controller.dart'; // Import necessário
// --- CARD DE EXIBIÇÃO DO JOGO (Mantém-se quase igual) ---
class GameResultCard extends StatelessWidget {
final String gameId;
final String myTeam, opponentTeam, myScore, opponentScore, status, season;
const GameResultCard({
super.key,
required this.gameId,
required this.myTeam,
required this.opponentTeam,
required this.myScore,
required this.opponentScore,
required this.status,
required this.season,
});
@override
Widget build(BuildContext context) {
return Container(
margin: const EdgeInsets.only(bottom: 16),
padding: const EdgeInsets.all(16),
decoration: BoxDecoration(
color: Colors.white,
borderRadius: BorderRadius.circular(20),
boxShadow: const [BoxShadow(color: Colors.black12, blurRadius: 10)],
),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: [
Expanded(child: _buildTeamInfo(myTeam, const Color(0xFFE74C3C))),
_buildScoreCenter(context, gameId),
Expanded(child: _buildTeamInfo(opponentTeam, Colors.black87)),
],
),
);
}
Widget _buildTeamInfo(String name, Color color) {
return Column(
children: [
CircleAvatar(backgroundColor: color, child: const Icon(Icons.shield, color: Colors.white)),
const SizedBox(height: 4),
Text(name,
style: const TextStyle(fontWeight: FontWeight.bold, fontSize: 12),
textAlign: TextAlign.center,
overflow: TextOverflow.ellipsis,
),
],
);
}
Widget _buildScoreCenter(BuildContext context, String id) {
return Column(
children: [
Row(
mainAxisSize: MainAxisSize.min,
children: [
_scoreBox(myScore, Colors.green),
const Text(" : ", style: TextStyle(fontWeight: FontWeight.bold, fontSize: 20)),
_scoreBox(opponentScore, Colors.grey),
],
),
const SizedBox(height: 8),
TextButton.icon(
onPressed: () {
// NAVEGAÇÃO PARA O PLACAR (Usando o ID real)
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => PlacarPage(
gameId: id,
myTeam: myTeam,
opponentTeam: opponentTeam,
),
),
);
},
icon: const Icon(Icons.play_circle_fill, size: 16, color: Color(0xFFE74C3C)),
label: const Text("RETORNAR", style: TextStyle(fontSize: 10, color: Color(0xFFE74C3C), fontWeight: FontWeight.bold)),
style: TextButton.styleFrom(
backgroundColor: const Color(0xFFE74C3C).withOpacity(0.1),
padding: const EdgeInsets.symmetric(horizontal: 12),
shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(20)),
visualDensity: VisualDensity.compact,
),
),
const SizedBox(height: 4),
Text(status, style: const TextStyle(fontSize: 10, color: Colors.blue, fontWeight: FontWeight.bold)),
],
);
}
Widget _scoreBox(String pts, Color c) => Container(
padding: const EdgeInsets.symmetric(horizontal: 10, vertical: 5),
decoration: BoxDecoration(color: c, borderRadius: BorderRadius.circular(8)),
child: Text(pts, style: const TextStyle(color: Colors.white, fontWeight: FontWeight.bold)),
);
}
// --- POPUP DE CRIAÇÃO (MODIFICADO PARA SUPABASE) ---
class CreateGameDialogManual extends StatefulWidget {
final TeamController teamController;
final GameController gameController; // Recebemos o controller do jogo
const CreateGameDialogManual({
super.key,
required this.teamController,
required this.gameController
});
@override
State<CreateGameDialogManual> createState() => _CreateGameDialogManualState();
}
class _CreateGameDialogManualState extends State<CreateGameDialogManual> {
late TextEditingController _seasonController;
final TextEditingController _myTeamController = TextEditingController();
final TextEditingController _opponentController = TextEditingController();
bool _isLoading = false; // Para mostrar loading no botão
@override
void initState() {
super.initState();
_seasonController = TextEditingController(text: _calculateSeason());
}
String _calculateSeason() {
final now = DateTime.now();
return now.month >= 7 ? "${now.year}/${(now.year + 1).toString().substring(2)}" : "${now.year - 1}/${now.year.toString().substring(2)}";
}
@override
Widget build(BuildContext context) {
return AlertDialog(
shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(20)),
title: const Text('Configurar Partida', style: TextStyle(fontWeight: FontWeight.bold)),
content: SingleChildScrollView(
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
TextField(
controller: _seasonController,
decoration: const InputDecoration(labelText: 'Temporada', border: OutlineInputBorder(), prefixIcon: Icon(Icons.calendar_today)),
),
const SizedBox(height: 15),
// Usamos Autocomplete para equipas (Assumindo que TeamController já é Supabase)
_buildSearch(label: "Minha Equipa", controller: _myTeamController),
const Padding(padding: EdgeInsets.symmetric(vertical: 8), child: Text("VS", style: TextStyle(fontWeight: FontWeight.bold, color: Colors.grey))),
_buildSearch(label: "Adversário", controller: _opponentController),
],
),
),
actions: [
TextButton(onPressed: () => Navigator.pop(context), child: const Text('CANCELAR')),
ElevatedButton(
style: ElevatedButton.styleFrom(
backgroundColor: const Color(0xFFE74C3C),
shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(10)),
),
onPressed: _isLoading ? null : () async {
if (_myTeamController.text.isNotEmpty && _opponentController.text.isNotEmpty) {
setState(() => _isLoading = true);
// 1. CRIAR NO SUPABASE E OBTER O ID REAL
String? newGameId = await widget.gameController.createGame(
_myTeamController.text,
_opponentController.text,
_seasonController.text,
);
setState(() => _isLoading = false);
if (newGameId != null && context.mounted) {
// 2. Fechar Popup
Navigator.pop(context);
// 3. Ir para o Placar com o ID real do banco
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => PlacarPage(
gameId: newGameId,
myTeam: _myTeamController.text,
opponentTeam: _opponentController.text,
),
),
);
}
}
},
child: _isLoading
? const SizedBox(width: 20, height: 20, child: CircularProgressIndicator(color: Colors.white, strokeWidth: 2))
: const Text('CRIAR', style: TextStyle(color: Colors.white, fontWeight: FontWeight.bold)),
),
],
);
}
Widget _buildSearch({required String label, required TextEditingController controller}) {
return StreamBuilder<List<Map<String, dynamic>>>(
stream: widget.teamController.teamsStream,
builder: (context, snapshot) {
List<String> teamList = snapshot.hasData
? snapshot.data!.map((t) => t['name'].toString()).toList()
: [];
return Autocomplete<String>(
optionsBuilder: (val) {
if (val.text.isEmpty) return const Iterable<String>.empty();
return teamList.where((t) => t.toLowerCase().contains(val.text.toLowerCase()));
},
onSelected: (String selection) {
controller.text = selection;
},
fieldViewBuilder: (ctx, txtCtrl, node, submit) {
// Sincronizar o controller interno do Autocomplete com o nosso controller externo
if (txtCtrl.text.isEmpty && controller.text.isNotEmpty) {
txtCtrl.text = controller.text;
}
// Importante: Guardar o valor escrito mesmo que não selecionado da lista
txtCtrl.addListener(() {
controller.text = txtCtrl.text;
});
return TextField(
controller: txtCtrl,
focusNode: node,
decoration: InputDecoration(
labelText: label,
prefixIcon: const Icon(Icons.search),
border: const OutlineInputBorder()
),
);
},
);
},
);
}
}