250 lines
9.0 KiB
Dart
250 lines
9.0 KiB
Dart
import 'package:flutter/material.dart';
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import 'package:playmaker/pages/PlacarPage.dart'; // Garante que o import está correto
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import '../controllers/team_controller.dart';
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import '../controllers/game_controller.dart'; // Import necessário
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// --- CARD DE EXIBIÇÃO DO JOGO (Mantém-se quase igual) ---
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class GameResultCard extends StatelessWidget {
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final String gameId;
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final String myTeam, opponentTeam, myScore, opponentScore, status, season;
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const GameResultCard({
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super.key,
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required this.gameId,
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required this.myTeam,
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required this.opponentTeam,
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required this.myScore,
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required this.opponentScore,
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required this.status,
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required this.season,
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});
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@override
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Widget build(BuildContext context) {
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return Container(
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margin: const EdgeInsets.only(bottom: 16),
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padding: const EdgeInsets.all(16),
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decoration: BoxDecoration(
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color: Colors.white,
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borderRadius: BorderRadius.circular(20),
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boxShadow: const [BoxShadow(color: Colors.black12, blurRadius: 10)],
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),
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child: Row(
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mainAxisAlignment: MainAxisAlignment.spaceBetween,
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children: [
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Expanded(child: _buildTeamInfo(myTeam, const Color(0xFFE74C3C))),
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_buildScoreCenter(context, gameId),
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Expanded(child: _buildTeamInfo(opponentTeam, Colors.black87)),
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],
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),
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);
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}
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Widget _buildTeamInfo(String name, Color color) {
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return Column(
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children: [
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CircleAvatar(backgroundColor: color, child: const Icon(Icons.shield, color: Colors.white)),
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const SizedBox(height: 4),
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Text(name,
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style: const TextStyle(fontWeight: FontWeight.bold, fontSize: 12),
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textAlign: TextAlign.center,
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overflow: TextOverflow.ellipsis,
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),
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],
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);
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}
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Widget _buildScoreCenter(BuildContext context, String id) {
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return Column(
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children: [
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Row(
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mainAxisSize: MainAxisSize.min,
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children: [
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_scoreBox(myScore, Colors.green),
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const Text(" : ", style: TextStyle(fontWeight: FontWeight.bold, fontSize: 20)),
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_scoreBox(opponentScore, Colors.grey),
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],
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),
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const SizedBox(height: 8),
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TextButton.icon(
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onPressed: () {
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// NAVEGAÇÃO PARA O PLACAR (Usando o ID real)
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Navigator.push(
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context,
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MaterialPageRoute(
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builder: (context) => PlacarPage(
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gameId: id,
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myTeam: myTeam,
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opponentTeam: opponentTeam,
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),
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),
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);
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},
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icon: const Icon(Icons.play_circle_fill, size: 16, color: Color(0xFFE74C3C)),
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label: const Text("RETORNAR", style: TextStyle(fontSize: 10, color: Color(0xFFE74C3C), fontWeight: FontWeight.bold)),
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style: TextButton.styleFrom(
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backgroundColor: const Color(0xFFE74C3C).withOpacity(0.1),
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padding: const EdgeInsets.symmetric(horizontal: 12),
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shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(20)),
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visualDensity: VisualDensity.compact,
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),
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),
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const SizedBox(height: 4),
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Text(status, style: const TextStyle(fontSize: 10, color: Colors.blue, fontWeight: FontWeight.bold)),
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],
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);
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}
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Widget _scoreBox(String pts, Color c) => Container(
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padding: const EdgeInsets.symmetric(horizontal: 10, vertical: 5),
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decoration: BoxDecoration(color: c, borderRadius: BorderRadius.circular(8)),
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child: Text(pts, style: const TextStyle(color: Colors.white, fontWeight: FontWeight.bold)),
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);
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}
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// --- POPUP DE CRIAÇÃO (MODIFICADO PARA SUPABASE) ---
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class CreateGameDialogManual extends StatefulWidget {
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final TeamController teamController;
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final GameController gameController; // Recebemos o controller do jogo
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const CreateGameDialogManual({
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super.key,
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required this.teamController,
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required this.gameController
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});
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@override
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State<CreateGameDialogManual> createState() => _CreateGameDialogManualState();
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}
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class _CreateGameDialogManualState extends State<CreateGameDialogManual> {
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late TextEditingController _seasonController;
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final TextEditingController _myTeamController = TextEditingController();
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final TextEditingController _opponentController = TextEditingController();
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bool _isLoading = false; // Para mostrar loading no botão
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@override
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void initState() {
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super.initState();
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_seasonController = TextEditingController(text: _calculateSeason());
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}
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String _calculateSeason() {
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final now = DateTime.now();
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return now.month >= 7 ? "${now.year}/${(now.year + 1).toString().substring(2)}" : "${now.year - 1}/${now.year.toString().substring(2)}";
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}
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@override
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Widget build(BuildContext context) {
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return AlertDialog(
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shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(20)),
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title: const Text('Configurar Partida', style: TextStyle(fontWeight: FontWeight.bold)),
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content: SingleChildScrollView(
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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TextField(
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controller: _seasonController,
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decoration: const InputDecoration(labelText: 'Temporada', border: OutlineInputBorder(), prefixIcon: Icon(Icons.calendar_today)),
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),
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const SizedBox(height: 15),
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// Usamos Autocomplete para equipas (Assumindo que TeamController já é Supabase)
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_buildSearch(label: "Minha Equipa", controller: _myTeamController),
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const Padding(padding: EdgeInsets.symmetric(vertical: 8), child: Text("VS", style: TextStyle(fontWeight: FontWeight.bold, color: Colors.grey))),
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_buildSearch(label: "Adversário", controller: _opponentController),
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],
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),
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),
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actions: [
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TextButton(onPressed: () => Navigator.pop(context), child: const Text('CANCELAR')),
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ElevatedButton(
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style: ElevatedButton.styleFrom(
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backgroundColor: const Color(0xFFE74C3C),
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shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(10)),
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),
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onPressed: _isLoading ? null : () async {
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if (_myTeamController.text.isNotEmpty && _opponentController.text.isNotEmpty) {
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setState(() => _isLoading = true);
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// 1. CRIAR NO SUPABASE E OBTER O ID REAL
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String? newGameId = await widget.gameController.createGame(
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_myTeamController.text,
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_opponentController.text,
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_seasonController.text,
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);
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setState(() => _isLoading = false);
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if (newGameId != null && context.mounted) {
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// 2. Fechar Popup
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Navigator.pop(context);
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// 3. Ir para o Placar com o ID real do banco
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Navigator.push(
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context,
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MaterialPageRoute(
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builder: (context) => PlacarPage(
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gameId: newGameId,
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myTeam: _myTeamController.text,
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opponentTeam: _opponentController.text,
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),
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),
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);
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}
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}
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},
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child: _isLoading
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? const SizedBox(width: 20, height: 20, child: CircularProgressIndicator(color: Colors.white, strokeWidth: 2))
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: const Text('CRIAR', style: TextStyle(color: Colors.white, fontWeight: FontWeight.bold)),
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),
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],
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);
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}
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Widget _buildSearch({required String label, required TextEditingController controller}) {
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return StreamBuilder<List<Map<String, dynamic>>>(
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stream: widget.teamController.teamsStream,
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builder: (context, snapshot) {
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List<String> teamList = snapshot.hasData
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? snapshot.data!.map((t) => t['name'].toString()).toList()
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: [];
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return Autocomplete<String>(
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optionsBuilder: (val) {
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if (val.text.isEmpty) return const Iterable<String>.empty();
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return teamList.where((t) => t.toLowerCase().contains(val.text.toLowerCase()));
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},
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onSelected: (String selection) {
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controller.text = selection;
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},
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fieldViewBuilder: (ctx, txtCtrl, node, submit) {
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// Sincronizar o controller interno do Autocomplete com o nosso controller externo
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if (txtCtrl.text.isEmpty && controller.text.isNotEmpty) {
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txtCtrl.text = controller.text;
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}
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// Importante: Guardar o valor escrito mesmo que não selecionado da lista
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txtCtrl.addListener(() {
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controller.text = txtCtrl.text;
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});
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return TextField(
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controller: txtCtrl,
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focusNode: node,
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decoration: InputDecoration(
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labelText: label,
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prefixIcon: const Icon(Icons.search),
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border: const OutlineInputBorder()
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),
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);
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},
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);
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},
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);
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}
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} |