97 lines
2.9 KiB
Dart
97 lines
2.9 KiB
Dart
import 'package:supabase_flutter/supabase_flutter.dart';
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import '../models/game_model.dart';
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class GameController {
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final _supabase = Supabase.instance.client;
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String get myUserId => _supabase.auth.currentUser?.id ?? '';
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// LER JOGOS
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Stream<List<Game>> get gamesStream {
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return _supabase
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.from('games')
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.stream(primaryKey: ['id'])
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.eq('user_id', myUserId)
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.asyncMap((event) async {
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final data = await _supabase
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.from('games')
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.select()
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.eq('user_id', myUserId)
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.order('game_date', ascending: false);
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// O Game.fromMap agora faz o trabalho sujo todo!
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return data.map((json) => Game.fromMap(json)).toList();
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});
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}
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// LER JOGOS COM FILTROS
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Stream<List<Game>> getFilteredGames({required String teamFilter, required String seasonFilter}) {
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return _supabase
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.from('games')
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.stream(primaryKey: ['id'])
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.eq('user_id', myUserId)
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.asyncMap((event) async {
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var query = _supabase.from('games').select().eq('user_id', myUserId);
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if (seasonFilter != 'Todas') {
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query = query.eq('season', seasonFilter);
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}
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final data = await query.order('game_date', ascending: false);
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List<Game> games = data.map((json) => Game.fromMap(json)).toList();
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if (teamFilter != 'Todas') {
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games = games.where((g) => g.myTeam == teamFilter || g.opponentTeam == teamFilter).toList();
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}
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return games;
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});
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}
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// CRIAR JOGO
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Future<String?> createGame(String myTeam, String opponent, String season) async {
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try {
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final response = await _supabase.from('games').insert({
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'user_id': myUserId,
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'my_team': myTeam,
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'opponent_team': opponent,
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'season': season,
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'my_score': 0,
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'opponent_score': 0,
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'status': 'Decorrer',
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'game_date': DateTime.now().toIso8601String(),
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// 👇 Preenchemos logo com os valores iniciais da tua Base de Dados
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'remaining_seconds': 600, // Assume 10 minutos (600s)
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'my_timeouts': 0,
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'opp_timeouts': 0,
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'current_quarter': 1,
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'top_pts_name': '---',
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'top_ast_name': '---',
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'top_rbs_name': '---',
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'top_def_name': '---',
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'mvp_name': '---',
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}).select().single();
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return response['id']?.toString();
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} catch (e) {
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print("Erro ao criar jogo: $e");
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return null;
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}
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}
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// ELIMINAR JOGO
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Future<bool> deleteGame(String gameId) async {
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try {
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await _supabase.from('games').delete().eq('id', gameId);
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// Como o Supabase tem Cascade Delete (se configurado), vai apagar também
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// as stats e shot_locations associadas a este game_id automaticamente.
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return true;
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} catch (e) {
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print("Erro ao eliminar jogo: $e");
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return false;
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}
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}
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void dispose() {}
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} |