Files
PlayMaker/lib/controllers/placar_controller.dart
2026-03-25 09:48:25 +00:00

594 lines
24 KiB
Dart

import 'dart:async';
import 'dart:math' as math;
import 'dart:convert';
import 'package:flutter/material.dart';
import 'package:supabase_flutter/supabase_flutter.dart';
import 'package:shared_preferences/shared_preferences.dart';
class ShotRecord {
final double relativeX;
final double relativeY;
final bool isMake;
final String playerId;
final String playerName;
final String? zone;
final int? points;
ShotRecord({
required this.relativeX,
required this.relativeY,
required this.isMake,
required this.playerId,
required this.playerName,
this.zone,
this.points,
});
// 👇 Para o Auto-Save converter em Texto
Map<String, dynamic> toJson() => {
'relativeX': relativeX, 'relativeY': relativeY, 'isMake': isMake,
'playerId': playerId, 'playerName': playerName, 'zone': zone, 'points': points,
};
// 👇 Para o Auto-Save ler do Texto
factory ShotRecord.fromJson(Map<String, dynamic> json) => ShotRecord(
relativeX: json['relativeX'], relativeY: json['relativeY'], isMake: json['isMake'],
playerId: json['playerId'], playerName: json['playerName'], zone: json['zone'], points: json['points'],
);
}
// 👇 AGORA É UM CHANGENOTIFIER (Gestor de Estado Profissional) 👇
class PlacarController extends ChangeNotifier {
final String gameId;
final String myTeam;
final String opponentTeam;
PlacarController({
required this.gameId,
required this.myTeam,
required this.opponentTeam,
});
bool isLoading = true;
bool isSaving = false;
bool gameWasAlreadyFinished = false;
int myScore = 0;
int opponentScore = 0;
int myFouls = 0;
int opponentFouls = 0;
int currentQuarter = 1;
int myTimeoutsUsed = 0;
int opponentTimeoutsUsed = 0;
String? myTeamDbId;
String? oppTeamDbId;
List<String> myCourt = [];
List<String> myBench = [];
List<String> oppCourt = [];
List<String> oppBench = [];
Map<String, String> playerNames = {};
Map<String, String> playerNumbers = {};
Map<String, Map<String, int>> playerStats = {};
bool showMyBench = false;
bool showOppBench = false;
bool isSelectingShotLocation = false;
String? pendingAction;
String? pendingPlayerId;
List<ShotRecord> matchShots = [];
// 👇 O CRONÓMETRO AGORA TEM VIDA PRÓPRIA (ValueNotifier) PARA NÃO ENCRAVAR A APP 👇
ValueNotifier<Duration> durationNotifier = ValueNotifier(const Duration(minutes: 10));
Timer? timer;
bool isRunning = false;
bool isCalibrating = false;
double hoopBaseX = 0.088;
double arcRadius = 0.459;
double cornerY = 0.440;
Future<void> loadPlayers() async {
final supabase = Supabase.instance.client;
try {
await Future.delayed(const Duration(milliseconds: 1500));
myCourt.clear(); myBench.clear(); oppCourt.clear(); oppBench.clear();
playerNames.clear(); playerStats.clear(); playerNumbers.clear();
matchShots.clear(); myFouls = 0; opponentFouls = 0;
final gameResponse = await supabase.from('games').select().eq('id', gameId).single();
myScore = int.tryParse(gameResponse['my_score']?.toString() ?? '0') ?? 0;
opponentScore = int.tryParse(gameResponse['opponent_score']?.toString() ?? '0') ?? 0;
int totalSeconds = int.tryParse(gameResponse['remaining_seconds']?.toString() ?? '600') ?? 600;
durationNotifier.value = Duration(seconds: totalSeconds);
myTimeoutsUsed = int.tryParse(gameResponse['my_timeouts']?.toString() ?? '0') ?? 0;
opponentTimeoutsUsed = int.tryParse(gameResponse['opp_timeouts']?.toString() ?? '0') ?? 0;
currentQuarter = int.tryParse(gameResponse['current_quarter']?.toString() ?? '1') ?? 1;
gameWasAlreadyFinished = gameResponse['status'] == 'Terminado';
final teamsResponse = await supabase.from('teams').select('id, name').inFilter('name', [myTeam, opponentTeam]);
for (var t in teamsResponse) {
if (t['name'] == myTeam) myTeamDbId = t['id'];
if (t['name'] == opponentTeam) oppTeamDbId = t['id'];
}
List<dynamic> myPlayers = myTeamDbId != null ? await supabase.from('members').select().eq('team_id', myTeamDbId!).eq('type', 'Jogador') : [];
List<dynamic> oppPlayers = oppTeamDbId != null ? await supabase.from('members').select().eq('team_id', oppTeamDbId!).eq('type', 'Jogador') : [];
final statsResponse = await supabase.from('player_stats').select().eq('game_id', gameId);
final Map<String, dynamic> savedStats = {
for (var item in statsResponse) item['member_id'].toString(): item
};
for (int i = 0; i < myPlayers.length; i++) {
String dbId = myPlayers[i]['id'].toString();
String name = myPlayers[i]['name'].toString();
_registerPlayer(name: name, number: myPlayers[i]['number']?.toString() ?? "0", dbId: dbId, isMyTeam: true, isCourt: i < 5);
if (savedStats.containsKey(dbId)) {
var s = savedStats[dbId];
playerStats[dbId] = {
"pts": s['pts'] ?? 0, "rbs": s['rbs'] ?? 0, "ast": s['ast'] ?? 0,
"stl": s['stl'] ?? 0, "tov": s['tov'] ?? 0, "blk": s['blk'] ?? 0,
"fls": s['fls'] ?? 0, "fgm": s['fgm'] ?? 0, "fga": s['fga'] ?? 0,
"ftm": s['ftm'] ?? 0, "fta": s['fta'] ?? 0, "orb": s['orb'] ?? 0, "drb": s['drb'] ?? 0,
};
myFouls += (s['fls'] as int? ?? 0);
}
}
_padTeam(myCourt, myBench, "Jogador", isMyTeam: true);
for (int i = 0; i < oppPlayers.length; i++) {
String dbId = oppPlayers[i]['id'].toString();
String name = oppPlayers[i]['name'].toString();
_registerPlayer(name: name, number: oppPlayers[i]['number']?.toString() ?? "0", dbId: dbId, isMyTeam: false, isCourt: i < 5);
if (savedStats.containsKey(dbId)) {
var s = savedStats[dbId];
playerStats[dbId] = {
"pts": s['pts'] ?? 0, "rbs": s['rbs'] ?? 0, "ast": s['ast'] ?? 0,
"stl": s['stl'] ?? 0, "tov": s['tov'] ?? 0, "blk": s['blk'] ?? 0,
"fls": s['fls'] ?? 0, "fgm": s['fgm'] ?? 0, "fga": s['fga'] ?? 0,
"ftm": s['ftm'] ?? 0, "fta": s['fta'] ?? 0, "orb": s['orb'] ?? 0, "drb": s['drb'] ?? 0,
};
opponentFouls += (s['fls'] as int? ?? 0);
}
}
_padTeam(oppCourt, oppBench, "Adversário", isMyTeam: false);
final shotsResponse = await supabase.from('shot_locations').select().eq('game_id', gameId);
for (var shotData in shotsResponse) {
matchShots.add(ShotRecord(
relativeX: double.parse(shotData['relative_x'].toString()),
relativeY: double.parse(shotData['relative_y'].toString()),
isMake: shotData['is_make'] == true,
playerId: shotData['member_id'].toString(),
playerName: shotData['player_name'].toString(),
zone: shotData['zone']?.toString(),
points: shotData['points'] != null ? int.parse(shotData['points'].toString()) : null,
));
}
// 👇 AUTO-SAVE: SE O JOGO FOI ABAIXO A MEIO, RECUPERA TUDO AQUI! 👇
await _loadLocalBackup();
isLoading = false;
notifyListeners(); // Substitui o antigo onUpdate!
} catch (e) {
debugPrint("Erro ao retomar jogo: $e");
isLoading = false;
notifyListeners();
}
}
void _registerPlayer({required String name, required String number, String? dbId, required bool isMyTeam, required bool isCourt}) {
String id = dbId ?? "fake_${DateTime.now().millisecondsSinceEpoch}_${math.Random().nextInt(9999)}";
playerNames[id] = name;
playerNumbers[id] = number;
playerStats[id] = {
"pts": 0, "rbs": 0, "ast": 0, "stl": 0, "tov": 0, "blk": 0,
"fls": 0, "fgm": 0, "fga": 0, "ftm": 0, "fta": 0, "orb": 0, "drb": 0
};
if (isMyTeam) {
if (isCourt) myCourt.add(id); else myBench.add(id);
} else {
if (isCourt) oppCourt.add(id); else oppBench.add(id);
}
}
void _padTeam(List<String> court, List<String> bench, String prefix, {required bool isMyTeam}) {
while (court.length < 5) {
_registerPlayer(name: "Sem $prefix ${court.length + 1}", number: "0", dbId: null, isMyTeam: isMyTeam, isCourt: true);
}
}
// =========================================================================
// 👇 AS DUAS FUNÇÕES MÁGICAS DO AUTO-SAVE 👇
// =========================================================================
Future<void> _saveLocalBackup() async {
try {
final prefs = await SharedPreferences.getInstance();
final backupData = {
'myScore': myScore, 'opponentScore': opponentScore,
'myFouls': myFouls, 'opponentFouls': opponentFouls,
'currentQuarter': currentQuarter, 'duration': durationNotifier.value.inSeconds,
'myTimeoutsUsed': myTimeoutsUsed, 'opponentTimeoutsUsed': opponentTimeoutsUsed,
'playerStats': playerStats,
'myCourt': myCourt, 'myBench': myBench, 'oppCourt': oppCourt, 'oppBench': oppBench,
'matchShots': matchShots.map((s) => s.toJson()).toList(),
};
await prefs.setString('backup_$gameId', jsonEncode(backupData));
} catch (e) {
debugPrint("Erro no Auto-Save: $e");
}
}
Future<void> _loadLocalBackup() async {
try {
final prefs = await SharedPreferences.getInstance();
final String? backupString = prefs.getString('backup_$gameId');
if (backupString != null) {
final data = jsonDecode(backupString);
myScore = data['myScore']; opponentScore = data['opponentScore'];
myFouls = data['myFouls']; opponentFouls = data['opponentFouls'];
currentQuarter = data['currentQuarter']; durationNotifier.value = Duration(seconds: data['duration']);
myTimeoutsUsed = data['myTimeoutsUsed']; opponentTimeoutsUsed = data['opponentTimeoutsUsed'];
myCourt = List<String>.from(data['myCourt']); myBench = List<String>.from(data['myBench']);
oppCourt = List<String>.from(data['oppCourt']); oppBench = List<String>.from(data['oppBench']);
Map<String, dynamic> decodedStats = data['playerStats'];
playerStats = decodedStats.map((k, v) => MapEntry(k, Map<String, int>.from(v)));
List<dynamic> decodedShots = data['matchShots'];
matchShots = decodedShots.map((s) => ShotRecord.fromJson(s)).toList();
debugPrint("🔄 AUTO-SAVE RECUPERADO COM SUCESSO!");
}
} catch (e) {
debugPrint("Erro ao carregar Auto-Save: $e");
}
}
void toggleTimer(BuildContext context) {
if (isRunning) {
timer?.cancel();
_saveLocalBackup(); // Grava no telemóvel quando pausa!
} else {
timer = Timer.periodic(const Duration(seconds: 1), (timer) {
if (durationNotifier.value.inSeconds > 0) {
durationNotifier.value -= const Duration(seconds: 1); // 👈 Só o relógio atualiza, a app não pisca!
} else {
timer.cancel();
isRunning = false;
if (currentQuarter < 4) {
currentQuarter++;
durationNotifier.value = const Duration(minutes: 10);
myFouls = 0; opponentFouls = 0;
myTimeoutsUsed = 0; opponentTimeoutsUsed = 0;
_saveLocalBackup(); // Grava mudança de período
}
notifyListeners(); // Aqui sim, redesenhamos o ecrã para mudar o Quarto
}
});
}
isRunning = !isRunning;
notifyListeners();
}
void useTimeout(bool isOpponent) {
if (isOpponent) {
if (opponentTimeoutsUsed < 3) opponentTimeoutsUsed++;
} else {
if (myTimeoutsUsed < 3) myTimeoutsUsed++;
}
isRunning = false;
timer?.cancel();
_saveLocalBackup();
notifyListeners();
}
void handleActionDrag(BuildContext context, String action, String playerData) {
String playerId = playerData.replaceAll("player_my_", "").replaceAll("player_opp_", "");
final stats = playerStats[playerId]!;
final name = playerNames[playerId]!;
if (stats["fls"]! >= 5 && action != "sub_foul") {
ScaffoldMessenger.of(context).showSnackBar(SnackBar(content: Text('🛑 $name atingiu 5 faltas e está expulso!'), backgroundColor: Colors.red));
return;
}
if (action == "add_pts_2" || action == "add_pts_3" || action == "miss_2" || action == "miss_3") {
pendingAction = action;
pendingPlayerId = playerData;
isSelectingShotLocation = true;
} else {
commitStat(action, playerData);
}
notifyListeners();
}
void handleSubbing(BuildContext context, String action, String courtPlayerId, bool isOpponent) {
if (action.startsWith("bench_my_") && !isOpponent) {
String benchPlayerId = action.replaceAll("bench_my_", "");
if (playerStats[benchPlayerId]!["fls"]! >= 5) return;
int courtIndex = myCourt.indexOf(courtPlayerId);
int benchIndex = myBench.indexOf(benchPlayerId);
myCourt[courtIndex] = benchPlayerId;
myBench[benchIndex] = courtPlayerId;
showMyBench = false;
}
if (action.startsWith("bench_opp_") && isOpponent) {
String benchPlayerId = action.replaceAll("bench_opp_", "");
if (playerStats[benchPlayerId]!["fls"]! >= 5) return;
int courtIndex = oppCourt.indexOf(courtPlayerId);
int benchIndex = oppBench.indexOf(benchPlayerId);
oppCourt[courtIndex] = benchPlayerId;
oppBench[benchIndex] = courtPlayerId;
showOppBench = false;
}
_saveLocalBackup();
notifyListeners();
}
void registerShotFromPopup(BuildContext context, String action, String targetPlayer, String zone, int points, double relativeX, double relativeY) {
String playerId = targetPlayer.replaceAll("player_my_", "").replaceAll("player_opp_", "");
bool isMyTeam = targetPlayer.startsWith("player_my_");
bool isMake = action.startsWith("add_");
String name = playerNames[playerId]!;
if (playerStats.containsKey(playerId)) {
playerStats[playerId]!['fga'] = playerStats[playerId]!['fga']! + 1;
if (isMake) {
playerStats[playerId]!['fgm'] = playerStats[playerId]!['fgm']! + 1;
playerStats[playerId]!['pts'] = playerStats[playerId]!['pts']! + points;
if (isMyTeam) myScore += points; else opponentScore += points;
}
}
matchShots.add(ShotRecord(relativeX: relativeX, relativeY: relativeY, isMake: isMake, playerId: playerId, playerName: name, zone: zone, points: points));
_saveLocalBackup(); // 👈 Grava logo para não perder o cesto!
notifyListeners();
}
void registerShotLocation(BuildContext context, Offset position, Size size) {
if (pendingAction == null || pendingPlayerId == null) return;
bool is3Pt = pendingAction!.contains("_3");
bool is2Pt = pendingAction!.contains("_2");
if (is3Pt || is2Pt) {
bool isValid = _validateShotZone(position, size, is3Pt);
if (!isValid) return;
}
bool isMake = pendingAction!.startsWith("add_pts_");
double relX = position.dx / size.width;
double relY = position.dy / size.height;
String pId = pendingPlayerId!.replaceAll("player_my_", "").replaceAll("player_opp_", "");
matchShots.add(ShotRecord(relativeX: relX, relativeY: relY, isMake: isMake, playerId: pId, playerName: playerNames[pId]!));
commitStat(pendingAction!, pendingPlayerId!);
isSelectingShotLocation = false; pendingAction = null; pendingPlayerId = null;
_saveLocalBackup(); // 👈 Grava logo
notifyListeners();
}
bool _validateShotZone(Offset position, Size size, bool is3Pt) {
double relX = position.dx / size.width;
double relY = position.dy / size.height;
bool isLeftHalf = relX < 0.5;
double hoopX = isLeftHalf ? hoopBaseX : (1.0 - hoopBaseX);
double hoopY = 0.50;
double aspectRatio = size.width / size.height;
double distFromCenterY = (relY - hoopY).abs();
bool isInside2Pts;
if (distFromCenterY > cornerY) {
double distToBaseline = isLeftHalf ? relX : (1.0 - relX);
isInside2Pts = distToBaseline <= hoopBaseX;
} else {
double dx = (relX - hoopX) * aspectRatio;
double dy = (relY - hoopY);
double distanceToHoop = math.sqrt((dx * dx) + (dy * dy));
isInside2Pts = distanceToHoop < arcRadius;
}
if (is3Pt) return !isInside2Pts;
return isInside2Pts;
}
void cancelShotLocation() {
isSelectingShotLocation = false; pendingAction = null; pendingPlayerId = null; notifyListeners();
}
void commitStat(String action, String playerData) {
bool isOpponent = playerData.startsWith("player_opp_");
String playerId = playerData.replaceAll("player_my_", "").replaceAll("player_opp_", "");
final stats = playerStats[playerId]!;
if (action.startsWith("add_pts_")) {
int pts = int.parse(action.split("_").last);
if (isOpponent) opponentScore += pts; else myScore += pts;
stats["pts"] = stats["pts"]! + pts;
if (pts == 2 || pts == 3) { stats["fgm"] = stats["fgm"]! + 1; stats["fga"] = stats["fga"]! + 1; }
if (pts == 1) { stats["ftm"] = stats["ftm"]! + 1; stats["fta"] = stats["fta"]! + 1; }
}
else if (action.startsWith("sub_pts_")) {
int pts = int.parse(action.split("_").last);
if (isOpponent) { opponentScore = (opponentScore - pts < 0) ? 0 : opponentScore - pts; }
else { myScore = (myScore - pts < 0) ? 0 : myScore - pts; }
stats["pts"] = (stats["pts"]! - pts < 0) ? 0 : stats["pts"]! - pts;
if (pts == 2 || pts == 3) {
if (stats["fgm"]! > 0) stats["fgm"] = stats["fgm"]! - 1;
if (stats["fga"]! > 0) stats["fga"] = stats["fga"]! - 1;
}
if (pts == 1) {
if (stats["ftm"]! > 0) stats["ftm"] = stats["ftm"]! - 1;
if (stats["fta"]! > 0) stats["fta"] = stats["fta"]! - 1;
}
}
else if (action == "miss_1") { stats["fta"] = stats["fta"]! + 1; }
else if (action == "miss_2" || action == "miss_3") { stats["fga"] = stats["fga"]! + 1; }
else if (action == "add_orb") { stats["orb"] = stats["orb"]! + 1; stats["rbs"] = stats["rbs"]! + 1; }
else if (action == "add_drb") { stats["drb"] = stats["drb"]! + 1; stats["rbs"] = stats["rbs"]! + 1; }
else if (action == "add_ast") { stats["ast"] = stats["ast"]! + 1; }
else if (action == "add_stl") { stats["stl"] = stats["stl"]! + 1; }
else if (action == "add_tov") { stats["tov"] = stats["tov"]! + 1; }
else if (action == "add_blk") { stats["blk"] = stats["blk"]! + 1; }
else if (action == "add_foul") {
stats["fls"] = stats["fls"]! + 1;
if (isOpponent) { opponentFouls++; } else { myFouls++; }
}
else if (action == "sub_foul") {
if (stats["fls"]! > 0) stats["fls"] = stats["fls"]! - 1;
if (isOpponent) { if (opponentFouls > 0) opponentFouls--; } else { if (myFouls > 0) myFouls--; }
}
_saveLocalBackup(); // 👈 Grava na memória!
}
Future<void> saveGameStats(BuildContext context) async {
final supabase = Supabase.instance.client;
isSaving = true;
notifyListeners();
try {
bool isGameFinishedNow = currentQuarter >= 4 && durationNotifier.value.inSeconds == 0;
String newStatus = isGameFinishedNow ? 'Terminado' : 'Pausado';
String topPtsName = '---'; int maxPts = -1;
String topAstName = '---'; int maxAst = -1;
String topRbsName = '---'; int maxRbs = -1;
String topDefName = '---'; int maxDef = -1;
String mvpName = '---'; int maxMvpScore = -1;
playerStats.forEach((playerId, stats) {
int pts = stats['pts'] ?? 0;
int ast = stats['ast'] ?? 0;
int rbs = stats['rbs'] ?? 0;
int stl = stats['stl'] ?? 0;
int blk = stats['blk'] ?? 0;
int defScore = stl + blk;
int mvpScore = pts + ast + rbs + defScore;
String pName = playerNames[playerId] ?? '---';
if (pts > maxPts && pts > 0) { maxPts = pts; topPtsName = '$pName ($pts)'; }
if (ast > maxAst && ast > 0) { maxAst = ast; topAstName = '$pName ($ast)'; }
if (rbs > maxRbs && rbs > 0) { maxRbs = rbs; topRbsName = '$pName ($rbs)'; }
if (defScore > maxDef && defScore > 0) { maxDef = defScore; topDefName = '$pName ($defScore)'; }
if (mvpScore > maxMvpScore && mvpScore > 0) { maxMvpScore = mvpScore; mvpName = pName; }
});
await supabase.from('games').update({
'my_score': myScore,
'opponent_score': opponentScore,
'remaining_seconds': durationNotifier.value.inSeconds,
'my_timeouts': myTimeoutsUsed,
'opp_timeouts': opponentTimeoutsUsed,
'current_quarter': currentQuarter,
'status': newStatus,
'top_pts_name': topPtsName,
'top_ast_name': topAstName,
'top_rbs_name': topRbsName,
'top_def_name': topDefName,
'mvp_name': mvpName,
}).eq('id', gameId);
if (isGameFinishedNow && !gameWasAlreadyFinished && myTeamDbId != null && oppTeamDbId != null) {
final teamsData = await supabase.from('teams').select('id, wins, losses, draws').inFilter('id', [myTeamDbId, oppTeamDbId]);
Map<String, dynamic> myTeamUpdate = {};
Map<String, dynamic> oppTeamUpdate = {};
for(var t in teamsData) {
if(t['id'].toString() == myTeamDbId) myTeamUpdate = Map.from(t);
if(t['id'].toString() == oppTeamDbId) oppTeamUpdate = Map.from(t);
}
if (myScore > opponentScore) {
myTeamUpdate['wins'] = (myTeamUpdate['wins'] ?? 0) + 1; oppTeamUpdate['losses'] = (oppTeamUpdate['losses'] ?? 0) + 1;
} else if (myScore < opponentScore) {
myTeamUpdate['losses'] = (myTeamUpdate['losses'] ?? 0) + 1; oppTeamUpdate['wins'] = (oppTeamUpdate['wins'] ?? 0) + 1;
} else {
myTeamUpdate['draws'] = (myTeamUpdate['draws'] ?? 0) + 1; oppTeamUpdate['draws'] = (oppTeamUpdate['draws'] ?? 0) + 1;
}
await supabase.from('teams').update({'wins': myTeamUpdate['wins'], 'losses': myTeamUpdate['losses'], 'draws': myTeamUpdate['draws']}).eq('id', myTeamDbId!);
await supabase.from('teams').update({'wins': oppTeamUpdate['wins'], 'losses': oppTeamUpdate['losses'], 'draws': oppTeamUpdate['draws']}).eq('id', oppTeamDbId!);
gameWasAlreadyFinished = true;
}
List<Map<String, dynamic>> batchStats = [];
playerStats.forEach((playerId, stats) {
if (!playerId.startsWith("fake_") && stats.values.any((val) => val > 0)) {
bool isMyTeamPlayer = myCourt.contains(playerId) || myBench.contains(playerId);
batchStats.add({
'game_id': gameId, 'member_id': playerId, 'team_id': isMyTeamPlayer ? myTeamDbId! : oppTeamDbId!,
'pts': stats['pts'], 'rbs': stats['rbs'], 'ast': stats['ast'], 'stl': stats['stl'], 'blk': stats['blk'], 'tov': stats['tov'], 'fls': stats['fls'], 'fgm': stats['fgm'], 'fga': stats['fga'], 'ftm': stats['ftm'], 'fta': stats['fta'], 'orb': stats['orb'], 'drb': stats['drb'],
});
}
});
await supabase.from('player_stats').delete().eq('game_id', gameId);
if (batchStats.isNotEmpty) await supabase.from('player_stats').insert(batchStats);
List<Map<String, dynamic>> batchShots = [];
for (var shot in matchShots) {
if (!shot.playerId.startsWith("fake_")) {
batchShots.add({
'game_id': gameId, 'member_id': shot.playerId, 'player_name': shot.playerName,
'relative_x': shot.relativeX, 'relative_y': shot.relativeY, 'is_make': shot.isMake,
'zone': shot.zone ?? 'Desconhecida', 'points': shot.points ?? (shot.isMake ? 2 : 0),
});
}
}
await supabase.from('shot_locations').delete().eq('game_id', gameId);
if (batchShots.isNotEmpty) await supabase.from('shot_locations').insert(batchShots);
// 👇 SE O SUPABASE GUARDOU COM SUCESSO, LIMPA A MEMÓRIA DO TELEMÓVEL! 👇
final prefs = await SharedPreferences.getInstance();
await prefs.remove('backup_$gameId');
if (context.mounted) ScaffoldMessenger.of(context).showSnackBar(const SnackBar(content: Text('Estatísticas, Mapa de Calor e Resultados guardados com Sucesso!'), backgroundColor: Colors.green));
} catch (e) {
debugPrint("Erro ao gravar estatísticas: $e");
if (context.mounted) ScaffoldMessenger.of(context).showSnackBar(SnackBar(content: Text('Erro ao guardar: $e'), backgroundColor: Colors.red));
} finally {
isSaving = false;
notifyListeners();
}
}
@override
void dispose() {
timer?.cancel();
super.dispose();
}
}