Files
PlayMaker/lib/pages/PlacarPage.dart

207 lines
10 KiB
Dart

import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:playmaker/controllers/placar_controller.dart';
import 'package:playmaker/widgets/placar_widgets.dart';
class PlacarPage extends StatefulWidget {
final String gameId, myTeam, opponentTeam;
const PlacarPage({super.key, required this.gameId, required this.myTeam, required this.opponentTeam});
@override
State<PlacarPage> createState() => _PlacarPageState();
}
class _PlacarPageState extends State<PlacarPage> {
late PlacarController _controller;
@override
void initState() {
super.initState();
SystemChrome.setPreferredOrientations([DeviceOrientation.landscapeRight, DeviceOrientation.landscapeLeft]);
_controller = PlacarController(
gameId: widget.gameId,
myTeam: widget.myTeam,
opponentTeam: widget.opponentTeam,
onUpdate: () {
if (mounted) setState(() {});
}
);
_controller.loadPlayers();
}
@override
void dispose() {
_controller.dispose();
SystemChrome.setPreferredOrientations([DeviceOrientation.portraitUp]);
super.dispose();
}
// Função auxiliar para criar o botão de arrastar faltas que não está no painel inferior
Widget _buildFloatingFoulBtn(String label, Color color, String action, IconData icon, double left, double right, double top, double h) {
return Positioned(
top: top,
left: left > 0 ? left : null,
right: right > 0 ? right : null,
child: Draggable<String>(
data: action,
feedback: Material(
color: Colors.transparent,
child: CircleAvatar(radius: 30, backgroundColor: color.withOpacity(0.8), child: Icon(icon, color: Colors.white)),
),
child: Column(
children: [
CircleAvatar(
radius: 25,
backgroundColor: color,
child: Icon(icon, color: Colors.white, size: 30),
),
Text(label, style: const TextStyle(color: Colors.white, fontWeight: FontWeight.bold, fontSize: 12)),
],
),
),
);
}
@override
Widget build(BuildContext context) {
if (_controller.isLoading) {
return const Scaffold(
backgroundColor: Color(0xFF266174),
body: Center(child: CircularProgressIndicator(color: Colors.white)),
);
}
return Scaffold(
backgroundColor: const Color(0xFF266174),
body: Stack(
children: [
Container(
margin: const EdgeInsets.only(left: 60, right: 60, bottom: 50),
decoration: BoxDecoration(border: Border.all(color: Colors.white, width: 2.0)),
child: LayoutBuilder(
builder: (context, constraints) {
final w = constraints.maxWidth;
final h = constraints.maxHeight;
return Stack(
children: [
// --- MAPA DO CAMPO ---
GestureDetector(
onTapDown: (details) {
if (_controller.isSelectingShotLocation) _controller.registerShotLocation(details.localPosition);
},
child: Container(
decoration: const BoxDecoration(
image: DecorationImage(image: AssetImage('assets/campo.png'), fit: BoxFit.cover, alignment: Alignment(0.0, 0.2)),
),
child: Stack(
children: _controller.matchShots.map((shot) => Positioned(
left: shot.position.dx - 8, top: shot.position.dy - 8,
child: CircleAvatar(radius: 8, backgroundColor: shot.isMake ? Colors.green : Colors.red, child: Icon(shot.isMake ? Icons.check : Icons.close, size: 10, color: Colors.white)),
)).toList(),
),
),
),
// --- JOGADORES EM CAMPO ---
if (!_controller.isSelectingShotLocation) ...[
Positioned(top: h * 0.25, left: w * 0.02, child: PlayerCourtCard(controller: _controller, name: _controller.myCourt[0], isOpponent: false)),
Positioned(top: h * 0.68, left: w * 0.02, child: PlayerCourtCard(controller: _controller, name: _controller.myCourt[1], isOpponent: false)),
Positioned(top: h * 0.45, left: w * 0.25, child: PlayerCourtCard(controller: _controller, name: _controller.myCourt[2], isOpponent: false)),
Positioned(top: h * 0.15, left: w * 0.20, child: PlayerCourtCard(controller: _controller, name: _controller.myCourt[3], isOpponent: false)),
Positioned(top: h * 0.80, left: w * 0.20, child: PlayerCourtCard(controller: _controller, name: _controller.myCourt[4], isOpponent: false)),
Positioned(top: h * 0.25, right: w * 0.02, child: PlayerCourtCard(controller: _controller, name: _controller.oppCourt[0], isOpponent: true)),
Positioned(top: h * 0.68, right: w * 0.02, child: PlayerCourtCard(controller: _controller, name: _controller.oppCourt[1], isOpponent: true)),
Positioned(top: h * 0.45, right: w * 0.25, child: PlayerCourtCard(controller: _controller, name: _controller.oppCourt[2], isOpponent: true)),
Positioned(top: h * 0.15, right: w * 0.20, child: PlayerCourtCard(controller: _controller, name: _controller.oppCourt[3], isOpponent: true)),
Positioned(top: h * 0.80, right: w * 0.20, child: PlayerCourtCard(controller: _controller, name: _controller.oppCourt[4], isOpponent: true)),
],
// --- BOTÕES DE FALTA (FLUTUANTES) ---
// Estes são os botões que você pediu, posicionados em relação ao centro
if (!_controller.isSelectingShotLocation) ...[
_buildFloatingFoulBtn("FALTA +", Colors.orange, "add_foul", Icons.sports, w * 0.38, 0, h * 0.30, h),
_buildFloatingFoulBtn("FALTA -", Colors.redAccent, "sub_foul", Icons.block, 0, w * 0.38, h * 0.30, h),
],
// --- BOTÃO CENTRAL DO TEMPO ---
if (!_controller.isSelectingShotLocation)
Positioned(
top: (h * 0.30) + 70, left: 0, right: 0,
child: Center(
child: GestureDetector(
onTap: () => _controller.toggleTimer(context),
child: CircleAvatar(radius: 60, backgroundColor: Colors.grey.withOpacity(0.5), child: Icon(_controller.isRunning ? Icons.pause : Icons.play_arrow, color: Colors.white, size: 50)),
),
),
),
// --- PLACAR E BOTÕES DE AÇÃO ---
Positioned(top: 0, left: 0, right: 0, child: Center(child: TopScoreboard(controller: _controller))),
if (!_controller.isSelectingShotLocation) Positioned(bottom: 10, left: 0, right: 0, child: ActionButtonsPanel(controller: _controller)),
// --- OVERLAY DE MARCAÇÃO DE LANÇAMENTO ---
if (_controller.isSelectingShotLocation)
Positioned(
top: h * 0.4, left: 0, right: 0,
child: Center(
child: Container(
padding: const EdgeInsets.symmetric(horizontal: 20, vertical: 10),
decoration: BoxDecoration(color: Colors.black87, borderRadius: BorderRadius.circular(10), border: Border.all(color: Colors.white)),
child: const Text("TOQUE NO CAMPO PARA MARCAR O LOCAL DO LANÇAMENTO", style: TextStyle(color: Colors.white, fontSize: 18, fontWeight: FontWeight.bold)),
),
),
),
],
);
},
),
),
// --- MENUS LATERAIS E BANCOS DE SUPLENTES ---
if (!_controller.isSelectingShotLocation) ...[
Positioned(
top: 20, left: 10,
child: FloatingActionButton(
heroTag: 'btn_save',
backgroundColor: const Color(0xFF16202C),
mini: true,
onPressed: _controller.isSaving ? null : () => _controller.saveGameStats(context),
child: _controller.isSaving
? const SizedBox(width: 15, height: 15, child: CircularProgressIndicator(color: Colors.white, strokeWidth: 2))
: const Icon(Icons.save, color: Colors.white)
)
),
Positioned(top: 70, left: 10, child: FloatingActionButton(heroTag: 'btn_exit', backgroundColor: const Color(0xFFD92C2C), mini: true, onPressed: () => Navigator.pop(context), child: const Icon(Icons.exit_to_app, color: Colors.white))),
Positioned(
bottom: 50, left: 10,
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
if (_controller.showMyBench) BenchPlayersList(controller: _controller, isOpponent: false),
const SizedBox(height: 10),
FloatingActionButton(heroTag: 'btn_sub_home', backgroundColor: const Color(0xFF1E5BB2), mini: true, onPressed: () { _controller.showMyBench = !_controller.showMyBench; _controller.onUpdate(); }, child: const Icon(Icons.swap_horiz, color: Colors.white)),
],
),
),
Positioned(
bottom: 50, right: 10,
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
if (_controller.showOppBench) BenchPlayersList(controller: _controller, isOpponent: true),
const SizedBox(height: 10),
FloatingActionButton(heroTag: 'btn_sub_away', backgroundColor: const Color(0xFFD92C2C), mini: true, onPressed: () { _controller.showOppBench = !_controller.showOppBench; _controller.onUpdate(); }, child: const Icon(Icons.swap_horiz, color: Colors.white)),
],
),
),
],
],
),
);
}
}