207 lines
10 KiB
Dart
207 lines
10 KiB
Dart
import 'package:flutter/material.dart';
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import 'package:flutter/services.dart';
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import 'package:playmaker/controllers/placar_controller.dart';
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import 'package:playmaker/widgets/placar_widgets.dart';
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class PlacarPage extends StatefulWidget {
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final String gameId, myTeam, opponentTeam;
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const PlacarPage({super.key, required this.gameId, required this.myTeam, required this.opponentTeam});
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@override
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State<PlacarPage> createState() => _PlacarPageState();
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}
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class _PlacarPageState extends State<PlacarPage> {
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late PlacarController _controller;
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@override
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void initState() {
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super.initState();
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SystemChrome.setPreferredOrientations([DeviceOrientation.landscapeRight, DeviceOrientation.landscapeLeft]);
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_controller = PlacarController(
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gameId: widget.gameId,
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myTeam: widget.myTeam,
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opponentTeam: widget.opponentTeam,
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onUpdate: () {
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if (mounted) setState(() {});
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}
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);
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_controller.loadPlayers();
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}
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@override
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void dispose() {
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_controller.dispose();
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SystemChrome.setPreferredOrientations([DeviceOrientation.portraitUp]);
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super.dispose();
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}
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// Função auxiliar para criar o botão de arrastar faltas que não está no painel inferior
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Widget _buildFloatingFoulBtn(String label, Color color, String action, IconData icon, double left, double right, double top, double h) {
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return Positioned(
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top: top,
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left: left > 0 ? left : null,
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right: right > 0 ? right : null,
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child: Draggable<String>(
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data: action,
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feedback: Material(
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color: Colors.transparent,
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child: CircleAvatar(radius: 30, backgroundColor: color.withOpacity(0.8), child: Icon(icon, color: Colors.white)),
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),
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child: Column(
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children: [
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CircleAvatar(
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radius: 25,
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backgroundColor: color,
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child: Icon(icon, color: Colors.white, size: 30),
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),
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Text(label, style: const TextStyle(color: Colors.white, fontWeight: FontWeight.bold, fontSize: 12)),
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],
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),
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),
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);
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}
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@override
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Widget build(BuildContext context) {
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if (_controller.isLoading) {
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return const Scaffold(
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backgroundColor: Color(0xFF266174),
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body: Center(child: CircularProgressIndicator(color: Colors.white)),
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);
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}
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return Scaffold(
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backgroundColor: const Color(0xFF266174),
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body: Stack(
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children: [
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Container(
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margin: const EdgeInsets.only(left: 60, right: 60, bottom: 50),
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decoration: BoxDecoration(border: Border.all(color: Colors.white, width: 2.0)),
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child: LayoutBuilder(
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builder: (context, constraints) {
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final w = constraints.maxWidth;
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final h = constraints.maxHeight;
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return Stack(
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children: [
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// --- MAPA DO CAMPO ---
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GestureDetector(
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onTapDown: (details) {
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if (_controller.isSelectingShotLocation) _controller.registerShotLocation(details.localPosition);
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},
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child: Container(
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decoration: const BoxDecoration(
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image: DecorationImage(image: AssetImage('assets/campo.png'), fit: BoxFit.cover, alignment: Alignment(0.0, 0.2)),
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),
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child: Stack(
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children: _controller.matchShots.map((shot) => Positioned(
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left: shot.position.dx - 8, top: shot.position.dy - 8,
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child: CircleAvatar(radius: 8, backgroundColor: shot.isMake ? Colors.green : Colors.red, child: Icon(shot.isMake ? Icons.check : Icons.close, size: 10, color: Colors.white)),
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)).toList(),
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),
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),
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),
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// --- JOGADORES EM CAMPO ---
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if (!_controller.isSelectingShotLocation) ...[
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Positioned(top: h * 0.25, left: w * 0.02, child: PlayerCourtCard(controller: _controller, name: _controller.myCourt[0], isOpponent: false)),
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Positioned(top: h * 0.68, left: w * 0.02, child: PlayerCourtCard(controller: _controller, name: _controller.myCourt[1], isOpponent: false)),
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Positioned(top: h * 0.45, left: w * 0.25, child: PlayerCourtCard(controller: _controller, name: _controller.myCourt[2], isOpponent: false)),
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Positioned(top: h * 0.15, left: w * 0.20, child: PlayerCourtCard(controller: _controller, name: _controller.myCourt[3], isOpponent: false)),
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Positioned(top: h * 0.80, left: w * 0.20, child: PlayerCourtCard(controller: _controller, name: _controller.myCourt[4], isOpponent: false)),
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Positioned(top: h * 0.25, right: w * 0.02, child: PlayerCourtCard(controller: _controller, name: _controller.oppCourt[0], isOpponent: true)),
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Positioned(top: h * 0.68, right: w * 0.02, child: PlayerCourtCard(controller: _controller, name: _controller.oppCourt[1], isOpponent: true)),
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Positioned(top: h * 0.45, right: w * 0.25, child: PlayerCourtCard(controller: _controller, name: _controller.oppCourt[2], isOpponent: true)),
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Positioned(top: h * 0.15, right: w * 0.20, child: PlayerCourtCard(controller: _controller, name: _controller.oppCourt[3], isOpponent: true)),
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Positioned(top: h * 0.80, right: w * 0.20, child: PlayerCourtCard(controller: _controller, name: _controller.oppCourt[4], isOpponent: true)),
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],
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// --- BOTÕES DE FALTA (FLUTUANTES) ---
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// Estes são os botões que você pediu, posicionados em relação ao centro
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if (!_controller.isSelectingShotLocation) ...[
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_buildFloatingFoulBtn("FALTA +", Colors.orange, "add_foul", Icons.sports, w * 0.38, 0, h * 0.30, h),
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_buildFloatingFoulBtn("FALTA -", Colors.redAccent, "sub_foul", Icons.block, 0, w * 0.38, h * 0.30, h),
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],
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// --- BOTÃO CENTRAL DO TEMPO ---
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if (!_controller.isSelectingShotLocation)
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Positioned(
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top: (h * 0.30) + 70, left: 0, right: 0,
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child: Center(
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child: GestureDetector(
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onTap: () => _controller.toggleTimer(context),
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child: CircleAvatar(radius: 60, backgroundColor: Colors.grey.withOpacity(0.5), child: Icon(_controller.isRunning ? Icons.pause : Icons.play_arrow, color: Colors.white, size: 50)),
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),
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),
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),
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// --- PLACAR E BOTÕES DE AÇÃO ---
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Positioned(top: 0, left: 0, right: 0, child: Center(child: TopScoreboard(controller: _controller))),
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if (!_controller.isSelectingShotLocation) Positioned(bottom: 10, left: 0, right: 0, child: ActionButtonsPanel(controller: _controller)),
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// --- OVERLAY DE MARCAÇÃO DE LANÇAMENTO ---
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if (_controller.isSelectingShotLocation)
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Positioned(
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top: h * 0.4, left: 0, right: 0,
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child: Center(
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child: Container(
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padding: const EdgeInsets.symmetric(horizontal: 20, vertical: 10),
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decoration: BoxDecoration(color: Colors.black87, borderRadius: BorderRadius.circular(10), border: Border.all(color: Colors.white)),
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child: const Text("TOQUE NO CAMPO PARA MARCAR O LOCAL DO LANÇAMENTO", style: TextStyle(color: Colors.white, fontSize: 18, fontWeight: FontWeight.bold)),
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),
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),
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),
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],
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);
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},
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),
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),
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// --- MENUS LATERAIS E BANCOS DE SUPLENTES ---
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if (!_controller.isSelectingShotLocation) ...[
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Positioned(
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top: 20, left: 10,
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child: FloatingActionButton(
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heroTag: 'btn_save',
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backgroundColor: const Color(0xFF16202C),
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mini: true,
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onPressed: _controller.isSaving ? null : () => _controller.saveGameStats(context),
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child: _controller.isSaving
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? const SizedBox(width: 15, height: 15, child: CircularProgressIndicator(color: Colors.white, strokeWidth: 2))
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: const Icon(Icons.save, color: Colors.white)
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)
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),
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Positioned(top: 70, left: 10, child: FloatingActionButton(heroTag: 'btn_exit', backgroundColor: const Color(0xFFD92C2C), mini: true, onPressed: () => Navigator.pop(context), child: const Icon(Icons.exit_to_app, color: Colors.white))),
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Positioned(
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bottom: 50, left: 10,
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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if (_controller.showMyBench) BenchPlayersList(controller: _controller, isOpponent: false),
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const SizedBox(height: 10),
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FloatingActionButton(heroTag: 'btn_sub_home', backgroundColor: const Color(0xFF1E5BB2), mini: true, onPressed: () { _controller.showMyBench = !_controller.showMyBench; _controller.onUpdate(); }, child: const Icon(Icons.swap_horiz, color: Colors.white)),
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],
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),
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),
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Positioned(
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bottom: 50, right: 10,
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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if (_controller.showOppBench) BenchPlayersList(controller: _controller, isOpponent: true),
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const SizedBox(height: 10),
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FloatingActionButton(heroTag: 'btn_sub_away', backgroundColor: const Color(0xFFD92C2C), mini: true, onPressed: () { _controller.showOppBench = !_controller.showOppBench; _controller.onUpdate(); }, child: const Icon(Icons.swap_horiz, color: Colors.white)),
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],
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),
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),
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],
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],
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),
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);
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}
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} |