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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <react/renderer/debug/flags.h>
#include <react/renderer/graphics/ColorStop.h>
#include <react/renderer/graphics/Float.h>
#include <react/renderer/graphics/ValueUnit.h>
#include <sstream>
#include <variant>
#include <vector>
namespace facebook::react {
enum class GradientDirectionType { Angle, Keyword };
enum class GradientKeyword {
ToTopRight,
ToBottomRight,
ToTopLeft,
ToBottomLeft,
};
struct GradientDirection {
GradientDirectionType type;
std::variant<Float, GradientKeyword> value;
bool operator==(const GradientDirection &other) const
{
return type == other.type && value == other.value;
}
#ifdef RN_SERIALIZABLE_STATE
folly::dynamic toDynamic() const;
#endif
};
struct LinearGradient {
GradientDirection direction;
std::vector<ColorStop> colorStops;
bool operator==(const LinearGradient &other) const
{
return direction == other.direction && colorStops == other.colorStops;
}
#ifdef RN_SERIALIZABLE_STATE
folly::dynamic toDynamic() const;
#endif
#if RN_DEBUG_STRING_CONVERTIBLE
void toString(std::stringstream &ss) const;
#endif
};
}; // namespace facebook::react