/* * Copyright (c) Meta Platforms, Inc. and affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ #pragma once #include #include namespace facebook::react { struct BoxShadow { bool operator==(const BoxShadow &other) const = default; Float offsetX{}; Float offsetY{}; Float blurRadius{}; Float spreadDistance{}; SharedColor color{}; bool inset{}; #ifdef RN_SERIALIZABLE_STATE folly::dynamic toDynamic() const { folly::dynamic result = folly::dynamic::object(); result["offsetX"] = offsetX; result["offsetY"] = offsetY; result["blurRadius"] = blurRadius; result["spreadDistance"] = spreadDistance; result["color"] = *color; result["inset"] = inset; return result; } #endif }; #ifdef RN_SERIALIZABLE_STATE inline folly::dynamic toDynamic(const BoxShadow &boxShadow) { return boxShadow.toDynamic(); } #endif } // namespace facebook::react