505 lines
16 KiB
Dart
505 lines
16 KiB
Dart
import 'package:flutter/material.dart';
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import 'constants/app_colors.dart';
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import 'screens/google_map_screen.dart';
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import 'bluetooth_screen.dart';
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void main() {
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// O ponto de entrada do aplicativo.
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runApp(const MyApp());
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}
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/// Widget raiz do aplicativo que configura o MaterialApp.
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class MyApp extends StatelessWidget {
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const MyApp({super.key});
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@override
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Widget build(BuildContext context) {
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return const MaterialApp(
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// Remove a bandeira de "debug" no canto superior direito.
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debugShowCheckedModeBanner: false,
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// Define a tela inicial como RunningScreen.
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home: RunningScreen(),
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);
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}
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}
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/// Tela principal que exibe o progresso, estatísticas e menu.
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class RunningScreen extends StatefulWidget {
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const RunningScreen({super.key});
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@override
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State<RunningScreen> createState() => _RunningScreenState();
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}
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class _RunningScreenState extends State<RunningScreen>
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with SingleTickerProviderStateMixin {
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// Variáveis de estado para controlar os dados da corrida.
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double progress = 0.0; // Progresso de 0.0 a 1.0 (ex: 0.5 = 50%).
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double targetDistance = 8.0; // Distância alvo em KM.
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double currentDistance = 0.0; // Distância atual percorrida.
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/// Constrói o indicador de progresso circular central.
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Widget _buildCircularProgressIndicator() {
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return SizedBox(
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width: 200,
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height: 200,
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child: Stack(
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alignment: Alignment.center,
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children: [
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// TweenAnimationBuilder cria uma animação suave quando o valor do progresso muda.
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TweenAnimationBuilder<double>(
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tween: Tween(begin: 0.0, end: progress),
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duration: const Duration(milliseconds: 500),
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builder: (context, value, _) {
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return CustomPaint(
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size: const Size(200, 200),
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painter: CircularProgressPainter(
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progress: value,
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strokeWidth: 12,
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progressColor: AppColors.white,
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backgroundColor: AppColors.white.withOpacity(0.3),
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),
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);
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},
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),
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// Círculo interno cinza que contém o texto da porcentagem.
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Container(
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width: 170,
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height: 170,
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decoration: const BoxDecoration(
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color: AppColors.backgroundGrey,
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shape: BoxShape.circle,
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),
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child: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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Text(
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"${(progress * 100).toInt()}%",
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style: const TextStyle(
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fontSize: 36,
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fontWeight: FontWeight.bold,
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color: Colors.white,
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),
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),
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const Text(
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"COMPLETO",
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style: TextStyle(color: Colors.white70, fontSize: 12),
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),
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],
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),
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),
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],
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),
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);
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}
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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backgroundColor:
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AppColors.background, // Cor de fundo escura definida nas constantes.
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body: Stack(
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children: [
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// 1. Indicador de progresso circular posicionado no topo central.
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Align(
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alignment: Alignment.topCenter,
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child: Padding(
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padding: const EdgeInsets.only(top: 60),
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child: _buildCircularProgressIndicator(),
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),
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),
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// 2. Exibição da distância (ex: 0.0 KM | 8.0 KM).
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Positioned(
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top: 280,
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left: 0,
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right: 0,
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child: Center(
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child: Container(
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padding: const EdgeInsets.symmetric(
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horizontal: 20,
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vertical: 8,
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),
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decoration: BoxDecoration(
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color: AppColors.white.withOpacity(0.2),
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borderRadius: BorderRadius.circular(20),
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),
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child: Text(
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"${currentDistance.toStringAsFixed(1)} KM | ${targetDistance.toStringAsFixed(1)} KM",
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style: const TextStyle(
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color: AppColors.white,
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fontSize: 16,
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fontWeight: FontWeight.bold,
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),
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),
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),
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),
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),
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// 3. Contêiner de estatísticas (Passos, BPM, K/CAL) e o mapa simulado.
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Positioned(
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top: 340,
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left: 20,
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right: 20,
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child: Container(
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height: 200,
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decoration: BoxDecoration(
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color: AppColors.backgroundGrey,
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borderRadius: BorderRadius.circular(24),
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),
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child: Row(
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children: [
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// Coluna esquerda com ícones e valores de estatística.
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Expanded(
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flex: 4,
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child: Padding(
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padding: const EdgeInsets.all(16.0),
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child: Column(
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mainAxisAlignment: MainAxisAlignment.spaceEvenly,
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children: [
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_buildStatItem(
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Icons.directions_run,
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"3219",
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"PASSOS",
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),
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const Divider(color: Colors.white24, height: 1),
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_buildStatItem(Icons.favorite_border, "98", "BPM"),
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const Divider(color: Colors.white24, height: 1),
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_buildStatItem(
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Icons.local_fire_department,
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"480",
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"K/CAL",
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),
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],
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),
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),
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),
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// Coluna direita contendo o desenho do mapa simulado.
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Expanded(
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flex: 6,
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child: GestureDetector(
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onTap: () {
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Navigator.push(
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context,
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MaterialPageRoute(
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builder: (context) => const GoogleMapScreen(),
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),
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);
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},
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child: ClipRRect(
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borderRadius: const BorderRadius.only(
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topRight: Radius.circular(24),
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bottomRight: Radius.circular(24),
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),
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child: Stack(
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children: [
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Container(
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color: const Color(0xFF3A3A3C),
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), // Fundo do mapa.
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CustomPaint(
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size: Size.infinite,
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painter:
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MapPainter(), // Desenha as linhas e o marcador.
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),
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],
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),
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),
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),
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),
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],
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),
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),
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),
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// 4. Barra de progresso linear (centralizada acima dos botões inferiores).
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Positioned(
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bottom: 160,
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left:
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40, // Espaçamento igual na esquerda e direita para centralizar.
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right: 40,
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child: ClipRRect(
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borderRadius: BorderRadius.circular(20),
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child: LinearProgressIndicator(
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value: progress,
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minHeight: 12,
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backgroundColor: AppColors.backgroundGrey.withOpacity(0.3),
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valueColor: const AlwaysStoppedAnimation<Color>(
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AppColors.white,
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),
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),
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),
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),
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// 5. Botões de menu inferiores.
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Positioned(
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bottom: 60,
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left: 0,
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right: 0,
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child: Row(
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mainAxisAlignment: MainAxisAlignment.spaceEvenly,
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children: [
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_buildMenuButton(Icons.settings, 'Configurações clicado!'),
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_buildMenuButton(Icons.group_outlined, 'Grupos clicado!'),
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_buildMenuButton(Icons.access_time, 'Histórico clicado!'),
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_buildMenuButton(
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Icons.notifications_none,
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'Notificações clicado!',
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showBadge: true,
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),
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_buildMenuButton(
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Icons.person,
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'Perfil clicado!',
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isAvatar: true,
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),
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],
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),
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),
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// 6. Botão de Bluetooth no canto superior direito.
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Positioned(
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top: 60,
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right: 30,
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child: GestureDetector(
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onTap: () {
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Navigator.push(
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context,
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MaterialPageRoute(
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builder: (context) => const BluetoothScreen(),
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),
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);
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},
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child: Container(
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padding: const EdgeInsets.all(8),
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decoration: const BoxDecoration(
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color: AppColors.backgroundGrey,
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shape: BoxShape.circle,
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),
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child: Stack(
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children: [
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const Icon(
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Icons.bluetooth,
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color: AppColors.white,
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size: 20,
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),
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// Pontinho vermelho indicando status ou notificação.
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Positioned(
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left: 0,
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bottom: 0,
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child: Container(
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width: 6,
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height: 6,
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decoration: const BoxDecoration(
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color: Colors.red,
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shape: BoxShape.circle,
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),
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),
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),
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],
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),
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),
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),
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),
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],
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),
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);
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}
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/// Constrói uma linha de estatística com ícone, valor e rótulo.
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Widget _buildStatItem(IconData icon, String value, String label) {
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return Row(
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children: [
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Icon(icon, color: Colors.white70, size: 24),
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const SizedBox(width: 12),
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Column(
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crossAxisAlignment: CrossAxisAlignment.start,
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mainAxisSize: MainAxisSize.min,
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children: [
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Text(
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value,
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style: const TextStyle(
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color: Colors.white,
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fontSize: 18,
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fontWeight: FontWeight.bold,
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),
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),
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Text(
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label,
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style: const TextStyle(color: Colors.white60, fontSize: 10),
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),
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],
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),
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],
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);
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}
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/// Constrói um botão de menu clicável que exibe um SnackBar.
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Widget _buildMenuButton(
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IconData icon,
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String message, {
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bool showBadge = false,
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bool isAvatar = false,
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}) {
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return GestureDetector(
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onTap: () {
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ScaffoldMessenger.of(context).showSnackBar(
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SnackBar(
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content: Text(message),
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duration: const Duration(seconds: 1),
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),
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);
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},
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child: Stack(
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children: [
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// Exibe um avatar circular ou um ícone padrão.
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isAvatar
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? CircleAvatar(
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radius: 20,
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backgroundColor: Colors.orange,
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child: const CircleAvatar(
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radius: 18,
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backgroundImage: NetworkImage(
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'https://i.pravatar.cc/150?u=1',
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),
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),
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)
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: Container(
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padding: const EdgeInsets.all(10),
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decoration: const BoxDecoration(
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color: AppColors.backgroundGrey,
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shape: BoxShape.circle,
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),
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child: Icon(icon, color: AppColors.white, size: 24),
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),
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// Exibe um pontinho vermelho de notificação se showBadge for true.
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if (showBadge)
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Positioned(
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left: 0,
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bottom: 0,
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child: Container(
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width: 8,
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height: 8,
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decoration: const BoxDecoration(
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color: Colors.red,
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shape: BoxShape.circle,
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),
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),
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),
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],
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),
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);
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}
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}
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/// Pintor customizado para desenhar o traçado do mapa simulado.
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class MapPainter extends CustomPainter {
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@override
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void paint(Canvas canvas, Size size) {
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final paint = Paint()
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..color = Colors.white38
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..strokeWidth = 3
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..style = PaintingStyle.stroke
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..strokeCap = StrokeCap.round;
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// Desenha a linha sinuosa do percurso.
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final path = Path();
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path.moveTo(size.width * 0.1, size.height * 0.8);
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path.quadraticBezierTo(
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size.width * 0.3,
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size.height * 0.7,
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size.width * 0.4,
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size.height * 0.4,
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);
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path.quadraticBezierTo(
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size.width * 0.5,
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size.height * 0.1,
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size.width * 0.7,
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size.height * 0.3,
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);
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path.lineTo(size.width * 0.9, size.height * 0.2);
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// Desenha uma "estrada" mais grossa branca.
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final roadPaint = Paint()
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..color = Colors.white
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..strokeWidth = 8
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..style = PaintingStyle.stroke;
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final roadPath = Path();
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roadPath.moveTo(size.width * 0.6, size.height * 1.1);
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roadPath.quadraticBezierTo(
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size.width * 0.7,
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size.height * 0.8,
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size.width * 1.1,
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size.height * 0.7,
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);
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canvas.drawPath(path, paint);
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canvas.drawPath(roadPath, roadPaint);
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// Desenha o marcador circular (o pino no mapa).
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final markerPaint = Paint()..color = const Color(0xFFFF6B6B);
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final markerPos = Offset(size.width * 0.4, size.height * 0.4);
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canvas.drawCircle(markerPos, 6, markerPaint);
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// Desenha o centro branco do marcador.
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final innerPaint = Paint()..color = Colors.white;
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canvas.drawCircle(markerPos, 2, innerPaint);
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}
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@override
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bool shouldRepaint(CustomPainter oldDelegate) => false;
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}
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/// Pintor customizado para desenhar o arco de progresso circular.
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class CircularProgressPainter extends CustomPainter {
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final double progress;
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final double strokeWidth;
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final Color progressColor;
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final Color backgroundColor;
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CircularProgressPainter({
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required this.progress,
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required this.strokeWidth,
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required this.progressColor,
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required this.backgroundColor,
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});
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@override
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void paint(Canvas canvas, Size size) {
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final center = Offset(size.width / 2, size.height / 2);
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final radius = (size.width - strokeWidth) / 2;
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// Desenha o círculo de fundo (cinza transparente).
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final backgroundPaint = Paint()
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..color = backgroundColor
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..strokeWidth = strokeWidth
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..style = PaintingStyle.stroke;
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canvas.drawCircle(center, radius, backgroundPaint);
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// Desenha o arco de progresso (branco).
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final progressPaint = Paint()
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..color = progressColor
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..strokeWidth = strokeWidth
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..style = PaintingStyle.stroke
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..strokeCap = StrokeCap.round;
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const startAngle = -3.14159265359 / 2; // Começa no topo (-90 graus).
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final sweepAngle =
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2 *
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3.14159265359 *
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progress; // Define o tamanho do arco com base no progresso.
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canvas.drawArc(
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Rect.fromCircle(center: center, radius: radius),
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startAngle,
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sweepAngle,
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false,
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progressPaint,
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);
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}
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@override
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bool shouldRepaint(covariant CircularProgressPainter oldDelegate) =>
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oldDelegate.progress != progress;
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}
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