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runvisionpro_app/lib/main.dart
Dinis Maria Grulha Filipe 803bc197d4 first commit
2026-02-23 11:08:38 +00:00

417 lines
14 KiB
Dart

import 'dart:async';
import 'package:flutter/material.dart';
import 'constants/app_colors.dart';
void main() {
// O ponto de entrada do aplicativo.
runApp(const MyApp());
}
/// Widget raiz do aplicativo que configura o MaterialApp.
class MyApp extends StatelessWidget {
const MyApp({super.key});
@override
Widget build(BuildContext context) {
return const MaterialApp(
// Remove a bandeira de "debug" no canto superior direito.
debugShowCheckedModeBanner: false,
// Define a tela inicial como RunningScreen.
home: RunningScreen(),
);
}
}
/// Tela principal que exibe o progresso, estatísticas e menu.
class RunningScreen extends StatefulWidget {
const RunningScreen({super.key});
@override
State<RunningScreen> createState() => _RunningScreenState();
}
class _RunningScreenState extends State<RunningScreen>
with SingleTickerProviderStateMixin {
// Variáveis de estado para controlar os dados da corrida.
double progress = 0.0; // Progresso de 0.0 a 1.0 (ex: 0.5 = 50%).
double targetDistance = 8.0; // Distância alvo em KM.
double currentDistance = 0.0; // Distância atual percorrida.
/// Constrói o indicador de progresso circular central.
Widget _buildCircularProgressIndicator() {
return SizedBox(
width: 200,
height: 200,
child: Stack(
alignment: Alignment.center,
children: [
// TweenAnimationBuilder cria uma animação suave quando o valor do progresso muda.
TweenAnimationBuilder<double>(
tween: Tween(begin: 0.0, end: progress),
duration: const Duration(milliseconds: 500),
builder: (context, value, _) {
return CustomPaint(
size: const Size(200, 200),
painter: CircularProgressPainter(
progress: value,
strokeWidth: 12,
progressColor: AppColors.white,
backgroundColor: AppColors.white.withOpacity(0.3),
),
);
},
),
// Círculo interno cinza que contém o texto da porcentagem.
Container(
width: 170,
height: 170,
decoration: const BoxDecoration(
color: AppColors.backgroundGrey,
shape: BoxShape.circle,
),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text(
"${(progress * 100).toInt()}%",
style: const TextStyle(
fontSize: 36,
fontWeight: FontWeight.bold,
color: Colors.white,
),
),
const Text(
"COMPLETO",
style: TextStyle(
color: Colors.white70,
fontSize: 12,
),
),
],
),
),
],
),
);
}
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: AppColors.background, // Cor de fundo escura definida nas constantes.
body: Stack(
children: [
// 1. Indicador de progresso circular posicionado no topo central.
Align(
alignment: Alignment.topCenter,
child: Padding(
padding: const EdgeInsets.only(top: 60),
child: _buildCircularProgressIndicator(),
),
),
// 2. Exibição da distância (ex: 0.0 KM | 8.0 KM).
Positioned(
top: 280,
left: 0,
right: 0,
child: Center(
child: Container(
padding: const EdgeInsets.symmetric(horizontal: 20, vertical: 8),
decoration: BoxDecoration(
color: AppColors.white.withOpacity(0.2),
borderRadius: BorderRadius.circular(20),
),
child: Text(
"${currentDistance.toStringAsFixed(1)} KM | ${targetDistance.toStringAsFixed(1)} KM",
style: const TextStyle(
color: AppColors.white,
fontSize: 16,
fontWeight: FontWeight.bold,
),
),
),
),
),
// 3. Contêiner de estatísticas (Passos, BPM, K/CAL) e o mapa simulado.
Positioned(
top: 340,
left: 20,
right: 20,
child: Container(
height: 200,
decoration: BoxDecoration(
color: AppColors.backgroundGrey,
borderRadius: BorderRadius.circular(24),
),
child: Row(
children: [
// Coluna esquerda com ícones e valores de estatística.
Expanded(
flex: 4,
child: Padding(
padding: const EdgeInsets.all(16.0),
child: Column(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
_buildStatItem(Icons.directions_run, "3219", "PASSOS"),
const Divider(color: Colors.white24, height: 1),
_buildStatItem(Icons.favorite_border, "98", "BPM"),
const Divider(color: Colors.white24, height: 1),
_buildStatItem(Icons.local_fire_department, "480", "K/CAL"),
],
),
),
),
// Coluna direita contendo o desenho do mapa simulado.
Expanded(
flex: 6,
child: ClipRRect(
borderRadius: const BorderRadius.only(
topRight: Radius.circular(24),
bottomRight: Radius.circular(24),
),
child: Stack(
children: [
Container(color: const Color(0xFF3A3A3C)), // Fundo do mapa.
CustomPaint(
size: Size.infinite,
painter: MapPainter(), // Desenha as linhas e o marcador.
),
],
),
),
),
],
),
),
),
// 4. Barra de progresso linear (centralizada acima dos botões inferiores).
Positioned(
bottom: 160,
left: 40, // Espaçamento igual na esquerda e direita para centralizar.
right: 40,
child: ClipRRect(
borderRadius: BorderRadius.circular(20),
child: LinearProgressIndicator(
value: progress,
minHeight: 12,
backgroundColor: AppColors.backgroundGrey.withOpacity(0.3),
valueColor: const AlwaysStoppedAnimation<Color>(AppColors.white),
),
),
),
// 5. Botões de menu inferiores.
Positioned(
bottom: 60,
left: 0,
right: 0,
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
_buildMenuButton(Icons.settings, 'Configurações clicado!'),
_buildMenuButton(Icons.group_outlined, 'Grupos clicado!'),
_buildMenuButton(Icons.access_time, 'Histórico clicado!'),
_buildMenuButton(Icons.notifications_none, 'Notificações clicado!', showBadge: true),
_buildMenuButton(Icons.person, 'Perfil clicado!', isAvatar: true),
],
),
),
// 6. Botão de Bluetooth no canto superior direito.
Positioned(
top: 60,
right: 30,
child: GestureDetector(
onTap: () {
// Exibe uma mensagem rápida quando clicado.
ScaffoldMessenger.of(context).showSnackBar(
const SnackBar(
content: Text('Bluetooth clicado!'),
duration: Duration(seconds: 1),
),
);
},
child: Container(
padding: const EdgeInsets.all(8),
decoration: const BoxDecoration(color: AppColors.backgroundGrey, shape: BoxShape.circle),
child: Stack(
children: [
const Icon(Icons.bluetooth, color: AppColors.white, size: 20),
// Pontinho vermelho indicando status ou notificação.
Positioned(
left: 0,
bottom: 0,
child: Container(
width: 6,
height: 6,
decoration: const BoxDecoration(color: Colors.red, shape: BoxShape.circle),
),
),
],
),
),
),
),
],
),
);
}
/// Constrói uma linha de estatística com ícone, valor e rótulo.
Widget _buildStatItem(IconData icon, String value, String label) {
return Row(
children: [
Icon(icon, color: Colors.white70, size: 24),
const SizedBox(width: 12),
Column(
crossAxisAlignment: CrossAxisAlignment.start,
mainAxisSize: MainAxisSize.min,
children: [
Text(value, style: const TextStyle(color: Colors.white, fontSize: 18, fontWeight: FontWeight.bold)),
Text(label, style: const TextStyle(color: Colors.white60, fontSize: 10)),
],
),
],
);
}
/// Constrói um botão de menu clicável que exibe um SnackBar.
Widget _buildMenuButton(IconData icon, String message, {bool showBadge = false, bool isAvatar = false}) {
return GestureDetector(
onTap: () {
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(
content: Text(message),
duration: const Duration(seconds: 1),
),
);
},
child: Stack(
children: [
// Exibe um avatar circular ou um ícone padrão.
isAvatar
? const CircleAvatar(
radius: 20,
backgroundColor: Colors.orange,
child: CircleAvatar(radius: 18, backgroundImage: NetworkImage('https://i.pravatar.cc/150?u=1')),
)
: Container(
padding: const EdgeInsets.all(10),
decoration: const BoxDecoration(color: AppColors.backgroundGrey, shape: BoxShape.circle),
child: Icon(icon, color: AppColors.white, size: 24),
),
// Exibe um pontinho vermelho de notificação se showBadge for true.
if (showBadge)
Positioned(
left: 0,
bottom: 0,
child: Container(
width: 8,
height: 8,
decoration: const BoxDecoration(color: Colors.red, shape: BoxShape.circle),
),
),
],
),
);
}
}
/// Pintor customizado para desenhar o traçado do mapa simulado.
class MapPainter extends CustomPainter {
@override
void paint(Canvas canvas, Size size) {
final paint = Paint()
..color = Colors.white38
..strokeWidth = 3
..style = PaintingStyle.stroke
..strokeCap = StrokeCap.round;
// Desenha a linha sinuosa do percurso.
final path = Path();
path.moveTo(size.width * 0.1, size.height * 0.8);
path.quadraticBezierTo(size.width * 0.3, size.height * 0.7, size.width * 0.4, size.height * 0.4);
path.quadraticBezierTo(size.width * 0.5, size.height * 0.1, size.width * 0.7, size.height * 0.3);
path.lineTo(size.width * 0.9, size.height * 0.2);
// Desenha uma "estrada" mais grossa branca.
final roadPaint = Paint()
..color = Colors.white
..strokeWidth = 8
..style = PaintingStyle.stroke;
final roadPath = Path();
roadPath.moveTo(size.width * 0.6, size.height * 1.1);
roadPath.quadraticBezierTo(size.width * 0.7, size.height * 0.8, size.width * 1.1, size.height * 0.7);
canvas.drawPath(path, paint);
canvas.drawPath(roadPath, roadPaint);
// Desenha o marcador circular (o pino no mapa).
final markerPaint = Paint()..color = const Color(0xFFFF6B6B);
final markerPos = Offset(size.width * 0.4, size.height * 0.4);
canvas.drawCircle(markerPos, 6, markerPaint);
// Desenha o centro branco do marcador.
final innerPaint = Paint()..color = Colors.white;
canvas.drawCircle(markerPos, 2, innerPaint);
}
@override
bool shouldRepaint(CustomPainter oldDelegate) => false;
}
/// Pintor customizado para desenhar o arco de progresso circular.
class CircularProgressPainter extends CustomPainter {
final double progress;
final double strokeWidth;
final Color progressColor;
final Color backgroundColor;
CircularProgressPainter({
required this.progress,
required this.strokeWidth,
required this.progressColor,
required this.backgroundColor,
});
@override
void paint(Canvas canvas, Size size) {
final center = Offset(size.width / 2, size.height / 2);
final radius = (size.width - strokeWidth) / 2;
// Desenha o círculo de fundo (cinza transparente).
final backgroundPaint = Paint()
..color = backgroundColor
..strokeWidth = strokeWidth
..style = PaintingStyle.stroke;
canvas.drawCircle(center, radius, backgroundPaint);
// Desenha o arco de progresso (branco).
final progressPaint = Paint()
..color = progressColor
..strokeWidth = strokeWidth
..style = PaintingStyle.stroke
..strokeCap = StrokeCap.round;
const startAngle = -3.14159265359 / 2; // Começa no topo (-90 graus).
final sweepAngle = 2 * 3.14159265359 * progress; // Define o tamanho do arco com base no progresso.
canvas.drawArc(
Rect.fromCircle(center: center, radius: radius),
startAngle,
sweepAngle,
false,
progressPaint,
);
}
@override
bool shouldRepaint(CircularProgressPainter oldDelegate) => oldDelegate.progress != progress;
}