Files
PlayMaker/lib/widgets/game_widgets.dart
2026-02-03 17:33:40 +00:00

220 lines
7.4 KiB
Dart

import 'package:flutter/material.dart';
import 'package:playmaker/pages/PlacarPage.dart';
import '../controllers/team_controller.dart';
// --- CARD DE EXIBIÇÃO DO JOGO ---
class GameResultCard extends StatelessWidget {
final String gameId; // Adicionado para identificar o jogo no retorno
final String myTeam, opponentTeam, myScore, opponentScore, status, season;
const GameResultCard({
super.key,
required this.gameId,
required this.myTeam,
required this.opponentTeam,
required this.myScore,
required this.opponentScore,
required this.status,
required this.season,
});
@override
Widget build(BuildContext context) {
return Container(
margin: const EdgeInsets.only(bottom: 16),
padding: const EdgeInsets.all(16),
decoration: BoxDecoration(
color: Colors.white,
borderRadius: BorderRadius.circular(20),
boxShadow: [BoxShadow(color: Colors.black12, blurRadius: 10)],
),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: [
_buildTeamInfo(myTeam, const Color(0xFFE74C3C)),
// Agora passamos o context e o gameId para o centro
_buildScoreCenter(context, gameId),
_buildTeamInfo(opponentTeam, Colors.black87),
],
),
);
}
Widget _buildTeamInfo(String name, Color color) {
return Column(
children: [
CircleAvatar(
backgroundColor: color,
child: const Icon(Icons.shield, color: Colors.white)
),
const SizedBox(height: 4),
Text(name, style: const TextStyle(fontWeight: FontWeight.bold, fontSize: 12)),
],
);
}
Widget _buildScoreCenter(BuildContext context, String id) {
return Column(
children: [
Row(
mainAxisSize: MainAxisSize.min,
children: [
_scoreBox(myScore, Colors.green),
const Text(" : ", style: TextStyle(fontWeight: FontWeight.bold, fontSize: 20)),
_scoreBox(opponentScore, Colors.grey),
],
),
const SizedBox(height: 8),
// BOTÃO PARA RETORNAR AO JOGO
TextButton.icon(
onPressed: () {
print("Navegando para o marcador do jogo: $id");
// Aqui faremos a navegação para a página do marcador em breve
},
icon: const Icon(Icons.play_circle_fill, size: 16, color: Color(0xFFE74C3C)),
label: const Text(
"RETORNAR",
style: TextStyle(
fontSize: 10,
color: Color(0xFFE74C3C),
fontWeight: FontWeight.bold
),
),
style: TextButton.styleFrom(
backgroundColor: const Color(0xFFE74C3C).withOpacity(0.1),
padding: const EdgeInsets.symmetric(horizontal: 12),
shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(20)),
visualDensity: VisualDensity.compact,
),
),
const SizedBox(height: 4),
Text(status, style: const TextStyle(fontSize: 10, color: Colors.blue, fontWeight: FontWeight.bold)),
],
);
}
Widget _scoreBox(String pts, Color c) => Container(
padding: const EdgeInsets.symmetric(horizontal: 10, vertical: 5),
decoration: BoxDecoration(color: c, borderRadius: BorderRadius.circular(8)),
child: Text(pts, style: const TextStyle(color: Colors.white, fontWeight: FontWeight.bold)),
);
}
// --- POPUP DE CRIAÇÃO ---
class CreateGameDialogManual extends StatefulWidget {
final TeamController controller;
final Function(String, String, String) onConfirm;
const CreateGameDialogManual({super.key, required this.controller, required this.onConfirm});
@override
State<CreateGameDialogManual> createState() => _CreateGameDialogManualState();
}
class _CreateGameDialogManualState extends State<CreateGameDialogManual> {
late TextEditingController _seasonController;
String _myTeamName = "";
String _opponentName = "";
@override
void initState() {
super.initState();
_seasonController = TextEditingController(text: _calculateSeason());
}
@override
void dispose() {
_seasonController.dispose();
super.dispose();
}
String _calculateSeason() {
final now = DateTime.now();
return now.month >= 7 ? "${now.year}/${(now.year + 1).toString().substring(2)}" : "${now.year - 1}/${now.year.toString().substring(2)}";
}
@override
Widget build(BuildContext context) {
return AlertDialog(
shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(20)),
title: const Text('Configurar Partida', style: TextStyle(fontWeight: FontWeight.bold)),
content: SingleChildScrollView(
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
TextField(
controller: _seasonController,
decoration: const InputDecoration(
labelText: 'Temporada',
border: OutlineInputBorder(),
prefixIcon: Icon(Icons.calendar_today, size: 20),
),
),
const SizedBox(height: 15),
_buildSearch(label: "Minha Equipa", onSelect: (v) => _myTeamName = v),
const Padding(padding: EdgeInsets.symmetric(vertical: 8), child: Text("VS", style: TextStyle(fontWeight: FontWeight.bold, color: Colors.grey))),
_buildSearch(label: "Adversário", onSelect: (v) => _opponentName = v),
],
),
),
actions: [
TextButton(onPressed: () => Navigator.pop(context), child: const Text('CANCELAR')),
ElevatedButton(
style: ElevatedButton.styleFrom(
backgroundColor: const Color(0xFFE74C3C),
shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(10)),
),
onPressed: () {
if (_myTeamName.isNotEmpty && _opponentName.isNotEmpty) {
// 1. Criar um ID único para este jogo
final String newGameId = DateTime.now().toString();
// 2. Notificar a GamePage para criar o card (via onConfirm)
widget.onConfirm(_myTeamName, _opponentName, _seasonController.text);
// 3. Fechar o popup de criação
Navigator.pop(context);
// 4. Ir direto para a tela do marcador de pontos
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => PlacarPage(
gameId: newGameId,
myTeam: _myTeamName,
opponentTeam: _opponentName,
),
),
);
}
},
child: const Text('CRIAR', style: TextStyle(color: Colors.white, fontWeight: FontWeight.bold)),
),
],
);
}
Widget _buildSearch({required String label, required Function(String) onSelect}) {
return StreamBuilder<List<Map<String, dynamic>>>(
stream: widget.controller.teamsStream,
builder: (context, snapshot) {
List<String> teamList = snapshot.hasData ? snapshot.data!.map((t) => t['name'].toString()).toList() : [];
return Autocomplete<String>(
optionsBuilder: (val) => val.text.isEmpty ? [] : teamList.where((t) => t.toLowerCase().contains(val.text.toLowerCase())),
fieldViewBuilder: (ctx, ctrl, node, submit) => TextField(
controller: ctrl,
focusNode: node,
onChanged: onSelect,
decoration: InputDecoration(
labelText: label,
prefixIcon: const Icon(Icons.search),
border: const OutlineInputBorder()
),
),
);
},
);
}
}